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In conclusion, I insist that you buy this game. It's fun, it's cheap (only one easy payment of $29.99!), it's one of the last great games that will be released on the GBA, and who knows? Maybe if enough people buy OG2, Atlus might bring the upcoming PS2 remake-compilation (Original Generations) outside of Japan.
I found the first game to be one of the best gaming surprises of 2006. I expected just another strategy game, but with robots, and that turned into a bit of an obsession for me instead of a normal gaming experience I expected a lot from the sequel, though I tried not to hype myself up for it. Fortunately, OG2 not only met my expectations, but far exceeded it, and it was a great experience. Even if the sequel is far superior, I still recommend playing the first game to introduce the characters, plot and gameplay. It would also make you appreciate the beauty of OG2.
Super Robot Taisen: Original Generation 2 is a massive improvement over the original in pretty much every way imaginable: music, graphics, interface, customization options, and difficulty level. It's also a fantastic strategy game, and probably one of the last great GBA titles that will be released in the West. It's not perfect, though. The somewhat slow pace of combat and the complex, dialogue-heavy sci-fi story won't appeal to everyone. You also really need to have played the not-nearly-as-good predecessor to understand the current storyline, which is another huge strike against it. Still, it's one of my favorite portable games of the year, and a title I can wholeheartedly recommend. It looks like it'll be a while before the next portable Fire Emblem comes out, and I can't think of a better way to fill the handheld strategy/RPG gap they've left behind than with Super Robot Taisen: OG2.
If you've managed to read this far, I can only conclude that you're really interested in Super Robot Taisen: Original Generation 2; and you should be, as it's the only chance you'll ever have to pilot a giant mech! The game mechanics are very similar to those found in the original game and the storyline is tethered tightly to that found in the first game, but the advancements made in the game are worth the price of admission and if you haven't played the first, pick it up and this one, as they form two parts of one glorious whole.
I'm greatly pleased with Atlus' decision to publish OG1 and OG2 in the US, and it was particularly enjoyable to receive both games in such a short span of time. However, there were a few GBA RPGs released in 2006 that managed to top this game by a tiny bit, so I didn't feel it was worthy of receiving a 90+ score. The game is very well balanced, and I think it deserves a balanced score of a perfect, middle-of-the-road B. The game gets an 85%, and you (the reader) get best wishes of luck from me if you attempt to tackle this mammoth of a Strategy RPG.
If you enjoyed Super Robot Taisen: The Original Generation, then this sequel will deliver just about everything you'd want from a follow-up, without shaking up or dumbing down a great formula. If you've never played the first one but the sequel sounds interesting, you should probably play the first one prior to diving into the second. Give these games a chance and you won't regret it.
My own personal bias for the series aside, I would still recommend Super Robot Taisen: Original Generation 2 to any mecha or RPG fans looking for a new game to play. Fairly long at over 40 scenarios, the title also offers a choice of path splits, and three different difficulty modes. Even after you're done, it can be a fun experience to try a new team or to get a missing skill point. The plotline may be a bit confusing, but the gameplay makes it a worthy addition to any library.
Super Robot Taisen: Original Generation 2 takes a gaggle of giant robots that could be from any of a number of Japanese animated television series and a story line worthy of any of the same; of course, none of them are. However, save for the script, SRT: OG2 features very little new content when compared to its predecessor. Considering the games were released three years apart in Japan, it wouldn't have been totally out of character for a few interface upgrades to have been made, as the menus and map grid still seem fairly rough. While the deep gameplay and long-paced play sessions (thankfully endowed with a quick-save feature) can be engrossing and rewarding for experienced players, strategy novices will be left in the dust fairly quickly; so, like the first game, this title is probably best for mecha and turn-based tactics fans.