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Das Ganze ist so langweilig, dass man sich zum Weiterspielen der acht Level förmlich zwingen muss. Zumal Grafik und Sound beim besten Willen nicht über den Durchschnitt hinauskommen. Außerdem ist der Schwierigkeitsgrad nicht nur wegen der unendlich vielen Continues ein Witz.
Superman isn't all bad, but it's just not nearly as good as it could have been. Blame it on bad design ideas or its unfortunate development cycle, but the game doesn't feel finished. There are so many little things that could have been tweaked to make this game a lot better, but instead we've got several weak elements in an adventure that takes only a couple hours to complete.
Superman: Countdown to Apokolips seemed to have the right idea behind it with the well-balanced mix of the superhero's powers, the engaging perspective, and the freedom to explore city streets. The control is a problem, but the most serious issue plaguing the game is its boring objectives and silly, repetitive combat. Superman offers a total of eight levels, the majority of which are played in the same manner and fail to make use of the many different possibilities afforded by the environments. There is potential with this game engine, but this potential went up, up, and away at some point in the development process. Unfortunately, so did the fun.