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Even so, Tactics Ogre: The Knight of Lodis is, without a doubt, one of the finest games for the GBA to date. A must-have for anyone who owns a GBA system. As a matter of fact, if you don't own one and you are a fan of RPG tactical simulations, you need to buy a GBA to play this. It is definitely worth every penny.
Tactics Ogre for the GBA is a very beautiful game, looking vastly superior to the SNES/Saturn/PSOne renditions of its predecessor. The graphics are more lush, the animation more varied, the character designs more inspired, and the spell effects much more satisfying. It is very fulfilling so see your warriors swing particular weapons in different ways, especially since each character type has at least one weapon that he/she excels in, and usually wields it with an added grace or flourish. Furthermore, it is simply delightful to see your defending troops quickly unsheathe their blades and parry an attacker’s blow, then follow up with a flowing counterattack. Similarly, the various element-ruled spells of the Ogre wall are unleashed in glorious displays of color and pyrotechnics. There is much eye-candy to be had.
Descended from a noble lineage, The Knight of Lodis follows in the grand tradition of the original Tactics Ogre for the SNES, as well as the now-classic Final Fantasy Tactics for the PlayStation. Like those other games, this handheld version of Tactics Ogre is very easy to recommend--its depth is comparable to that of its predecessors, making it almost unequalled for a handheld game. The action focuses on the turn-based management and strategic command of a small group of soldiers. This is a complex idea, but the gameplay of Tactics Ogre truly shines, and the Game Boy Advance is a capable platform for it.
While it’s not perfect, Tactics Ogre: The Knight of Lodis is a shining example of just how much gameplay can be packed into a GBA cartridge. Long, packed with value and excellently executed, armchair tacticians will appreciate the deep character design, while RPG enthusiasts will be surprised to find an extremely well developed storyline with branching paths backing the tactical focus. Add well designed graphics and superlative sound engineering to the mix, and you have an excellent game with tons of value. Certainly, this title won’t appeal to every GBA player, but for the more adult gamers looking for more than just platformers, racing releases and so forth, it’s nice to see a slower paced and more thoughtful title successfully translated onto a handheld.
While Tactics Ogre does have some areas where it’s slightly deficient (the music, the speed of battle, etc.) none of those things hurt the game overall. At best, they’re minor annoyances that keep the game from being a classic and instead place it in the realm of very good. Fans of strategy RPGs in general and the Ogre Battle series in particular will want to run out and grab a copy of the game (which seems to be hard to find even though it was just released)—this is what you’ve been waiting for: a deep and involving strategy RPG that you can take with you wherever you go.
Like I mentioned before, the storyline and characters of The Knight of Lodis are all extremely well-done, and stand right up there will some of the better console RPGs I've ever played. Alphonse, for instance, goes through a ton of growth and development during the story that takes place, changing from a meek, wide-eyed youth to a focused leader to guides his army through sheer will at times. Add in an interesting love story that develops with Eleanor, a young woman who cares for Alphonse at one point, as well as many other extremely deep characters with interesting backgrounds like Rictor, and you've got a story that sucks you in from the beg inning, and never lets up. I explored many of the game's options and spent a lot of time leveling up, so I spent almost 70 hours playing this game. However, it was the intriguing story, with its quest for the relic sought by the fallen angel who only wants God's favor, that propelled me through the game to its every end.
Obviously, this is not a game for everyone. It’s for stat-mongers and anyone who’s got a genetic proclivity for strategic planning sessions buried deep down in their DNA. But if that describes you, by all means, get this game. It’s rich, long, rewarding, and insanely addictive. You’ll barrel through batteries like you’ve never barreled before.
Overall, this game is incredible. It's deep. It's beautiful. It's also time-consuming. This is a game that will take hours of devotion, but will bring hours of enjoyment in return, not too unlike a dog or something… At any rate, it's definitely worth a pick up.
The Deviant broken record says: Game Boy Advance has another shining achievement in role-playing. This time, it's a strategy/RPG that has set my heart aflame. I admit I haven't played Advance Wars yet (yes, I feel bad about it), but I've served time on many role-players throughout gaming history - and Tactics Ogre is extremely splendiferous.
Strategie-Einsteiger müssen sich durch viele Menüs und Texttafeln quälen, Genre-Fans hingegen freuen sich über die ungeheure Spieltiefe, die sie unter anderem aus Perlen wie Final Fantasy Tactics (PlayStation) kennen. Wunderbar detaillierte Grafik und ein toller Soundtrack runden das Spiel zu einem exzellenten Strategie-RPG ab..
En résumé, si vous cherchez un bon tactical sur gba en attendant FF Tactics, je ne peux que vous conseiller ce petit joyau (en attendant, étant friand de ce genre de jeu, je ne peux que me réjouir de toutes ces adaptations -j'attend avec impatience black matrix zero). reste à savoir si le bébé de Squaresoft sera égal à ce jeu. la balle est dans vôtre camp, développeurs !
As a Game Boy game, Tactics Ogre brings unprecedented strategy gameplay to a handheld system. Even though developer Quest simplified certain elements over the SNES predecessor, Tactics Ogre remains the most complex strategy game to hit the GBA. When I heard that Quest was developing an original Tactics Ogre game for GBA (rather than porting the original), I was hoping for a few more upgrades -- but as a side story -- a sort of companion title to the original game -- Tactics Ogre works quite nicely. There are some downsides, such as the sluggish pace and initially overly easy computer AI, but once you get deeper into the game and get wrapped up in the storyline you'll soon forget about these shortcomings. Upgrading your characters is as fun as it's ever been and the graphics look just as nice as on the Super Famicom.
Tons of power-ups and special abilities await your discovery, as well as a host of customizable features for each of your characters. This title may become your best friend on a long trip, just don't go into it expecting to player Ker-Smasho 2003.
Still, even with the flaws, this is a very good game. The sheer number of battles, along with the multiple endings (the story branches at several points based on the gamer's selections), extra maps with hidden treasure not found in the main quest, and the multiplayer function that allows players to put their squads head-to-head make Tactics Ogre: The Knight Of Lodis a game with a lot to offer in terms of gameplay. That they managed to cram it all into one tiny GBA cart is impressive.
If you are a fan of strategy RPGs, or RPGs in general, then Tactics Ogre: The Knight of Lodis does not disappoint, both in character development, plot advancement, strategy, and replay value. Because of the many, many choices to be made throughout the game, there are more than a few ways to play through it, and different characters to recruit. Atlus did an excellent job on this title for the GBA, and it shows.
Je considère donc Tactics Ogre: Knight of Lodis comme une petite merveille, étant donné qu'on n'a jamais retrouvé autant de richesse dans un RPG sur console portable, que ce soit au niveau du scénario, des quêtes, des objets, des batailles, des persos,... Je vous conseille vraiment l'achat de cette version US, puisqu'Atlus a déclaré qu'il ne sortirait pas Tactics Ogre en Europe.