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I've praised a lot of Game Boy Advances games over the past few months, but I have not enjoyed praising any of them as much as Tekken Advance. (Phalanx is a close second.) Tekken Advance is so much fun to play that it makes writing about it fun because I can share my joy with others. $40 is a lot of money to spend on a game, but I believe in that old saying, "you get what you pay for." I know that that's not always the case, but it should be. If you buy Tekken Advance, you're guaranteed to get what you pay for.
Aber trotz allem: Nachfolgende Beat‘em-Ups werden sich an diesem Top-Titel messen lassen müssen. Tekken Advance sollte deshalb in keiner GBA-Sammlung fehlen.
Die Moves sind sehr ansehnlich und dank der gelungenen Steuerung leicht auszuführen. Der Technosound könnte nicht passender sein und rundet das Ganze perfekt ab. Wer auf Beat‘em-Ups steht, sollte Tekken Advance unbedingt in seine Sammlung aufnehmen. Diese Umsetzung ist voll und ganz gelungen!
If you're looking for a top-flight fighter for your Game Boy Advance, then Tekken Advance is a no-brainer. It's technically impressive, has superb controls, all your favoirite characters, and plenty of game modes to get the action going. Portable fighting just doesn't get any better!
I wouldn't have believed it if I hadn't seen it with my own two eyes. Tekken is pretty kick-ass on Game Boy Advance. Read that last sentence and let it sink in. While two less buttons means even more random mashing, and there are obviously no fantastically rendered endings to drool over, Tekken Advance will still provide hours of violent stimulation on the go.
Tekken Advance is an extremely pretty game and a relatively fun game, though it's more fun if you include an actual human opponent into the mix. I'm a little disappointed to find out that Tekken Advance doesn't have a whole lot of options, because half the fun of the past console versions was unlocking all sorts of extras tucked away in the game.
Instead of a polygonal engine, this version of Tekken features prerendered characters filled with plenty of animation. While this causes the motions to not be as smooth as console versions, everything still remains fluid enough to stay almost unnoticeable. Although Tekken Advance remains 2D, it does an excellent job at pulling off a 3-Dimensional feel. When players need to dodge an attack, they are free to rotate around the floor laterally, causing players to think the stage is full of open space. Also the camera movement zooms in and out at points, showing off that same effect.
Tekken Advance is big on "juggling" attacks (getting in extra hits before your opponent can hit the ground), but personally I think they're pretty cheesy. Button mashing will get you through the first few rounds, but once the CPU starts to get serious, you'd better know what you're doing. A command list is available in the pause menu, and the game tracks statistics on wins, character usage, etc. The background scenery varies from generic factories to gorgeous snow scenes, and better-than-average techno music helps keep the intensity high. Tekken Advance is a respectable fighter that's easy to play but hard to master.
The overall look is slightly pixelated, and compared to the GBA Street Fighter series, it looks lackluster. However, Tekken Advance makes up for its lack of polished graphics with fast action and a tag mode that can switch between three characters in an instant (which is an impressive feat on a handheld). A solid attempt at Tekken on the go, but fighting games are only fun on handhelds for so long.
Tekken Advance is a startlingly faithful translation of the epic fighting series. By combining solid pixel animations with awesome scaling and rotation effects, the developers have achieved an impressive, psuedo-3D effect. The killer music and sound effects will practically choke your ears into submission (play this with headphones on!), while the simplified yet intuitive controls house an immense array of combos and specialty moves. The game is also rich with gameplay modes and a sterling presentation. However, one of the series biggest draws a healthy assortment of hidden fighters is hindered since there’s only one unlockable character in Tekken Advance, strangling its replay value. Still, it’s as impressive an offering of pint-sized wrath as you’re going to find anytime soon.
On its own merits, Tekken Advance is a solid fighting game. That said, some longtime fans of the series may find themselves stumbling over the game's timing changes or simplified move sets. But the differences aren't noticeable enough to keep Tekken Advance from being a game worth playing, and thankfully, it has more to offer than just the novelty of seeing yet another series favorably scaled down to handheld size.
Tekken Advance ne décevra pas les fans de la borne d’arcade qui retrouveront dans ce portage sur GBA tous les éléments du jeu original. De plus l’impressionnante diversité des coups disponibles lui assurent respect et admiration.
If you need your fix of Tekken wherever you go, this should fit the bill jut fine. If you want to beat the living crap out a few people on the road, this should fit the bill just fine. If you want a game that shows off some of the cool effects the GBA can pull off, this should fit the bill just fine. If you're looking to spend hours upon hours unlocking extras like you did at home, well, you can't. It's a shame this puts the game into the "must rent" category.