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Unlike the Xbox version, TRON 2.0 for the GBA is not a port of last year's PC hit. Rather, it is something of a sequel, chronicling the adventures of Tron and Mercury as the two warriors fend off yet another attack on the ENCOM system.
One of these years Disney's going to finally hammer down a production company to get to work on a true sequel to the 1982 live-action/animation/CG hybrid theatrical film "Tron." Until then, at least we have the videogame world to live our sequel wishes vicariously. Last year Buena Vista fueled the "Tron" sequel train with Tron 2.0, a first-person shooter that extended the plotline of the original flick into a contemporary setting. This year, the company has teamed with GBA developer Digital Eclipse for a spin-off of the PC production.
Last year’s Tron 2.0 on the PC was an FPS title that continued the Tron storyline that began over twenty years ago with the release of the motion picture. It featured incredible graphics and solid gameplay. Now, with the impending release of Tron 2.0: Killer App on the Xbox console, the game is also seeing a release on the Game Boy Advance. However, whereas the Xbox version is looking to be a port of the PC game with some extra bells and whistles, Tron 2.0: Killer App on the GBA features a brand new storyline set after the events in last year’s PC game. While the main quest of the GBA version is a pretty standard action game, the package gains a tremendous value with the inclusion of the two Tron arcade games, Tron and Discs of Tron, right out of the box.
Game Informer Magazine
The sheer volume of content this title provides is impressive, but with some shoddy execution in the gameplay department and several infuriating minigames, it doesn't stack up against more mouth-watering offerings.
Game Informer Magazine
While no one should hate this new Tron game, it's not likely to appeal to anyone outside of its nostalgic fan base, and even they may very well walk away disappointed.
Playing through the main story mode in Tron 2.0: Killer App for the Game Boy Advance is a chore, since it's just another generic jump-and-shoot action romp that barely squeaks by. And it only makes it because of the engaging story and unique visuals and audio. Aside from the story mode, however, the cartridge also includes eight stand-alone subgames that may provide some people hours of enjoyment all by themselves.
Cette version GBA de Tron 2.0 est beaucoup moins convaincante que ses homologues PC et Xbox. En effet, même si elle respecte l'univers du film, la réalisation n'est vraiment pas à la hauteur de ce qui peut se faire actuellement sur la petite console portable de Nintendo. De plus de gros problèmes de gameplay viennent noircir le tableau : commandes qui répondent mal, caméra qui bouge beaucoup trop brusquement... Bref, on se retrouve avec un jeu moyen qui ne marquera certainement pas autant les esprits que l'oeuvre cinématographique dont il est inspiré.
Tron 2.0: Killer App has a lot of good ideas in it. Some of them aren't executed as well as they might have been, but the core of the game is solid, and its heart is certainly in the right place. If Tron 3.0 builds on this foundation, adding more variety and incorporating more of the innovative old-school gameplay that the franchise has inspired over the years, it has the potential to become an instant retro classic. End of line.
Tron 2.0 for the PC was one of my favorite FPS games. It probably would have been my favorite game of 2003 if it were not for one of the greatest sins of game design still around: the jumping puzzle. Tron 2.0 threw the jumping puzzle in the game like Tron itself were designed to be some elaborate homage to jumping puzzles. I've never seen a jumping puzzle that made a game more enjoyable ever, and I've never even seen one that rose above the level of annoyance.
Last year's Tron 2.0 was a pleasant surprise. It was a solid FPS that returned us to a world that most hadn't visited since childhood, and against the odds, managed to make it cool. Killer App for GBA again revisits this world, this time realizing it as a 2D isometric platformer that returns us to our childhood by forcing us to jump into pits until we cry and throw things like infants.