There are no reviews for the Game Boy Advance release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (3 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
I am genuinely impressed by the effort put into making this game a reality. The 3D engine works brilliantly, giving players a very accurate recreation of the PC title. Though the game suffers from some abhorrently long dialogue and music that makes you want to hurt yourself, the game is very, very good and plays solidly. For what it is, Wing Commander: Prophecy is an exceptional value and I give it high marks!
Wing Commander: Prophecy is a triumph on the Game Boy Advance, but it's not without its flaws.
Es ist aber auch schwierig, ein so aufwendiges Spiel für den GBA umzusetzen. Erstaunlicherweise klappt dies - mit einigen Abstrichen - ganz gut. Wer jedoch das PC-Original kennt, wird so schnell nicht zur GBA-Version greifen. Schließlich tragen die tollen Videosequenzen viel zur Atmosphäre bei. Weltraumfans, die das Original nicht kennen, sollten Wing Commander Prophecy mal Probe zocken.
The wordy dialogue is a bit of a drag for those expecting to just jump right in and kick some Kilrathi tail, and the "missing" training missions hurt the overall presentation. The space combat features an impressive and fast 3D engine on the GBA, but it lacks a bit in control; it's a lot of fun once you work through the limitations, though. Overall, the port of the GBA game is a commendable job, especially with what the developer had to work with to get the game to move from PC to handheld.
Raylight has done a sterling job of getting the textured polygonal space of 1997 moving inside the GBA, and combat is usually pretty fluid with a few ships darting about the screen. The only times the engine appears to struggle is when the larger carriers and motherships come into view, but even then the game remains quite playable, control issues notwithstanding.