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Wings (Game Boy Advance)

71
MobyRank
100 point score based on reviews from various critics.
2.4
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for the Game Boy Advance release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.6
Graphics The quality of the art, or the quality/speed of the drawing routines 2.4
Personal Slant How much you personally like the game, regardless of other attributes 2.6
Sound / Music The quality of the sound effects and/or music composition 2.2
Story / Presentation The main creative ideas in the game and how well they're executed 2.6
Overall MobyScore (5 votes) 2.4


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
83
neXGam
Für mich ein ganz großer Geheimtipp auf dem GBA! Seit langer Zeit hat mich kein Game mehr so gefesselt, mich dazu gebracht ein ganzes Wochenende quasi dauerhaft mit dem GBA zu verbringen. Die Mischung aus lehrreichem Geschichtsunterricht und actionbetonten Flugsequenzen haben mich vollends begeistert. Zwei Daumen hoch!
80
GameZone
The turning radius isn’t much to brag about. It has a tendency to stall when climbing too sharply. Landing when shot full of holes is almost a sure one-way trip to the ranks of Killed In Action.
76
GameSpy
Released for the Commodore Amiga in 1990, Wings was the swan song of the first incarnation of Cinemaware, a much-loved developer that reopened in late 2000 under new management. Designed by John Cutter, who applied his considerable talents to many of Cinemaware's best games (and went on to design the 1993 PC classic Betrayal at Krondor), Wings was a World War I flight simulator with three zesty arcade sequences: overhead-2D bombing runs, isometric-3D strafing runs, and true 3D dogfighting (the latter in an era when many designers and programmers were still coming to terms with the heavy demands of the third dimension).
75
IGN
Wings for the Game Boy Advance marks the third (and potentially last) game in the Cinemaware line of classics ported to the Nintendo handheld, joining the other two games, The Three Stooges and Defender of the Crown on store shelves. It's probably the least known of the three games that shipped during the age of Cinemaware, but judging by the game design that's been brought over to the GBA, it's arguably the most involving of the lot. Part dogfighting and part shooter, Wings is a cool collection of three different game designs that, while fun in their own right, can't stand on their own because of gameplay limitations.
60
Pocket Magazine / Pockett Videogames
Les graphismes de Wings ont subi un bon lifting, ce qui n’est pas pour nous déplaire. Le gameplay lui, est correct, si l’on excepte la partie en 3D isométrique qui est réellement crispante. Toucher les ennemis avec la mitrailleuse relève parfois de l’exploit et bombarder un canon à pleine vitesse de l’impossible. La musique, rétro, se fait vite oublier.
50
Gaming Target
It’s 1914. Germany is at war with the Allied forces, with Great Britain leading the way. The first plane was successfully flown a mere decade ago, yet they’re already being used in the war. Pilots to fly the planes are in high demand, yet soldiers willing to take the risk are low in supply. This is your chance to take part in something that very few in the world have ever experienced. You’ve got the talent, the stamina, and the qualifications; all that’s left is to decide whether to support the struggle against tyranny with the Allied forces, or to be one more soldier in an already massive German movement.