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However, these potential pitfalls are incredibly minor in comparison to the other facets of Yggdra Union's gameplay. The game's graphics and sound are both the best the GBA can offer, and the game's battle system, while simplistic at first, quickly becomes incredibly deep due to multiple elements affecting combat as well as the different effects the cards grant the player. Each aspect of the battle system adds another layer of strategy, so it is unbelievably rewarding each time a battle is won. It seems that the last strategy game released for the Gameboy Advance is also the best one, usurping the crown from even Nintendo's own Fire Emblem and Advance Wars series. GBA owners looking for a new strategy game to satiate their hunger are in for a treat when Atlus releases this game stateside later this year.
Of course, if you have a PSP, you may as well get the updated version. I actually enjoyed playing the "no-frills" (read: no voice acting) GBA version. At this point, I don't think it's reasonable to recommend playing this particular version of the game, unless you absolutely loathe voice acting (and/or refined graphics, and/or the PSP as a platform). Whichever version you'd prefer, though, I have to recommend this game. Riviera and Knights in the Nightmare will only suit certain peoples' tastes, but I think Yggdra Union has a better chance of appealing to a wide variety of tastes, even with its complex combat system.
Yggdra Union is actually quite a package, when all is said and done. It's no easy feat to invigorate a genre that has remained fairly set in its ways for the last few generations, let alone do it with the imagination and energy present here. Take into account that Sting has worked their magic on the Game Boy Advance, and their achievement is even more impressive. Although there are a few rough edges like the card system taking a few missteps or having to re-do a long chapter due to a last-minute loss at the end, it's impossible to deny that the people behind Yggdra Union are extremely talented and infuse an amazing amount of heart and passion into what they do. Regardless of what their next project is, I'll be the first in line—no questions asked.
Wie von Sting üblich bekommt man für das Genre zwar etwas ungewohnte, dafür aber hochklassige Kost geliefert (die zwar etwas Eingewöhnungszeit benötigt) dafür aber auch lange Zeit fesselt und das nicht nur wegen der guten Story. Auch einige Ideen bringen wieder etwas frischen Wind in das Genre und bietet eine interessante Variante zu den Spielen von Intelligent Systems. Fans des Genres werden sowieso zugreifen und auch alle Interessierten sollten einen Blick wagen, auch wenn das Spiel nur als Import zu haben ist.
Yggdra will take most players around twenty-five hours or more to complete, though that can vary depending on how many times battles are repeated. This is a solid example of a game that missed its opportunity to stand out and deserved a second chance. If Yggdra Union had just been directly ported to the PSP, it would have still been good game, but the improvements that Sting made to make the game more manageable have only been for the better. For those looking for a new experience in a tactical RPG, Yggdra Union is that game. For those that did tried the Game Boy Advance version, there is enough here to make it worth another shot, especially if the GBA release proved to be too difficult.
Yggdra Union succeeds in being a very addictive and enjoyable tactical RPG that breaks from many conventions of the genre. Its difficulty level and inventory issues hold it back a bit from being all that it could be, factors that appear to have been addressed somewhat in its PSP remake. Though it is not the best tactical RPG ever made, Yggdra Union: We'll Never Fight Alone is a very good one that will require quite a bit of genuine strategy. For that it is to be (re)commended.
Yggdra Union shows that a game doesn't need to be epic to be enjoyable to play; it also shows that concepts already in RPGs today don't need to be the same old boring way they've always been. With the age of the GBA waning as the DS steadily rises, it's still nice to see a quality game for the former system; after all, a potential sequel done in the same style would certainly have no problems finding a home on the DS. For tactical and strategy veterans, as well as those who have never tried the type of game, all different types of RPGamers will enjoy the title, and it would be a proud feather in anyone's cap to pick up the game and play it repeatedly.
An alternative to the blueprint for strategy role-playing games, Yggdra Union is strange, complicated, interesting, and charming.
Yggdra Union is an amazing accomplishment, but it's a game that I probably admired more than I enjoyed. There's no denying that this is one of the most beautiful and visually-complicated games ever released on the GBA. The gameplay is unique and inventive, but it's not always intuitive and won't be everyone's cup of tea. Real time strategy addicts looking for something new will find it here, but casual gamers would do better to start with something like Advance Wars.
I appreciate the twist on the turn-based strategy/RPG genre, but I can't help getting annoyed at the dozens of rules and systems in Yggdra Union that seem superfluous.
I have to commend developer Sting to trying some refreshing things with this genre. The interplay among all of its systems isn't refined enough for the game to reach its potential, but none of its problems negate the fact that Yggdra Union is a decent effort in tactical strategy.
Graphismes superbes, style classe, bande-son réussie, nombreuses idées intéressantes dans le gameplay, Yggdra Union semblait taillé pour être une nouvelle réussite. Pourtant, malgré tout, la présence de trop nombreuses missions chiantes à jouer empêche le jeu d'être à la place à laquelle il devrait se trouver : un hit sur la console. Dommage! Il reste tout de même un bon jeu, dont il serait dommage de se priver sur la console.
Indeed, if you can get your eyes past the epilepsy-inducing menus, and your head round the aneurism-inducing unions, there is a decent game struggling to break free of its gratuitously obfuscated difficulty curve. It’s just that, with so many other excellent examples of the genre available to play and play again, it’s difficult to know why you’d want to unless you were really desperate for some sort of turn-based strategy fix between busting open all the battle maps in Advance Wars, or replying all the routes in Fire Emblem. So yes, certainly not the ugliest of things. But not entirely worth fighting for, either.