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Overall, Yu-Gi-Oh: The Eternal Duelist Soul is a fine video representation of the card game proper. If you or your children are interested in the card game, but you don't want to get sucked into the vortex of debt that inevitably results from involvement with a collectible card game, then EDS is certainly worth your attention. While it won't do much for you if you need more than the card game to be entertained, or if you're expecting something that follows the TV series more closely than the card game. It does give you the closest thing you can get to playing the card game without sucking your bank account dry, and the card game really doesn't need much added to it in order to be fun. It may have taken three tries, but it seems that with The Eternal Duelist Soul Konami has finally found the Heart of the Card.
G4 Tech: Tech TV
"Yu-Gi-Oh: Eternal Duelist Soul" is by far the best of the "Yu-Gi-Oh" games to make it to American shores. Fans of the card game will most likely love it. (Although why you need a handheld version of a game that is already based on a portable medium remains a mystery.) Newcomers to "Yu-Gi-Oh" will find "Eternal Duelist Soul" an excellent practice tool to get them familiarized with the game's nuances and rules before playing other people.
Yu-Gi-Oh: The Eternal Duelist Soul on the Game Boy Advance. After all, Pokemon: Trading Card Game rocked on the GBC and I loved SNK vs. Capcom: Card Fighters Clash on the NeoGeo Pocket Color. Konami's game, which is just the card game gone virtual, is admittedly a much simpler design that's a lot easier to get into -- players don't need to worry about having mana or energy cards in play...most of the cards can be played right away. But don't think for a second that reduces the amount of strategy in Yu-Gi-Oh...it doesn't. Cards have so many different effects on each other that it takes a lot of thought to go up against the tougher guys in the pack.
Explaining Yu-Gi-Oh to the layman is somewhat related to justifying the significance of modern art. Every connoisseur of the subject has their own view that employs a lot of technobabble related to the field that no one but them and a couple of insiders will understand even partially. Their attempts to define their chosen field of expertise derive mostly blank stares and shrugs of indifference. It is exactly the same with Yu-Gi-Oh. I've seen kids and teenagers like myself watch the show with rapt interest, messily salivating in anticipation of the next trick Yugi has up his sleeve. Invariably the bad guy is always defeated with a moral of some sort to match, because all Japanese cartoons dealing with psychic ability, demonic possession, and the like are obligated to redeem their occultic ways with some kind of sugary happy ending. And the fanboys are again pacified. I'm at a loss to explain just why this is.