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|Acting||The quality of the actors' performances in the game (including voice acting).||3.8|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||2.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.8|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.7|
|Sound / Music||The quality of the sound effects and/or music composition||3.8|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.5|
|Overall MobyScore (4 votes)||3.7|
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I still have mixed emotions for this game. The story mode is engaging, but the changes to the gameplay have left a sour taste in my mouth. The graphical enhancements are great, but the rules changes are disappointing, especially after how faithfully the game was recreated in the first two games. TSC is still an excellent game, but I would have to recommend Worldwide Edition: Stairway to the Destined Duel to Yu-Gi-Oh! fanatics over this game. However, anyone who played through the other two games and can't get enough of Yu-Gi-Oh! should add this to their collection.
Avec son scénario qui suit la trame du dessin animé et ses nombreuses possibilités de duels, Yu-Gi-Oh! Les Cartes Sacrées possède tout ce qu'un fan de la série peut rechercher. Les cartes sont nombreuses, et la dimension RPG permet de faire autant de duels que l'on veut et de choisir ses opposants tout en suivant la trame principale. Un titre consistant qui fait parfaitement honneur à la série.
Yu! Gi! Oh!: The Sacred Cards will give Yugi players everywhere the chance to compete in the Battle City tournament themselves. It delivers on that experience, but doesn't add enough to the overall group of Yu! Gi! Oh! games to be their best effort. If you love the card game, you will enjoy this game, which has no real flaws, but you will probably not be overwhelmed.
Game Informer Magazine
Konami has messed with the format of its card-based empire, but now it has found a home. In order to get you to explore the new overworld map and fight everyone, The Sacred Cards gives you Duelist Points for battles won. Collect enough of these and you can access better cards and increase the size of your deck. While vets may find this limiting, it helped me to understand and manage my deck and trunk effectively. Regardless of your skill, everyone will be thankful for the improved battle interface. Sounds like I liked this game. Well, maybe I did.
In the end, I'm left scratching my head. At first glance Yu Gi Oh: The Sacred Cards manages to finally bring new life and purpose to game. Yet, I'm left wondering - was there really something wrong with the original rule set that warranted such a change? Fans of the show may enjoy Sacred Cards just for the idea of playing through various parts of the show (and the God Cards). Yet, the rule changes may be a little too much for some people to really enjoy the game. As a fan of the game, I see Sacred Cards as one to pass on. If you're looking for a good Yu Gi Oh game, pick up the Worldwide Edition or wait until the February release of Yu Gi Oh: World Championship Edition 2004.
Konami could have played it safe and released yet another minor tweak on the handheld card-dueling concept, but instead opted for something bigger. Yu-Gi-Oh!: The Sacred Cards succeeds as a fun, story-driven way to create the perfect deck. Hardcore duelists might find the game slightly less challenging than its predecessors, due to some new rules and the lack of any multiplay, but if Yugi's your boy, the cart is worth checking out.
Yu-Gi-Oh: The Sacred Cards is a drastic step backwards from what the past two Yu-Gi-Oh games established on the Game Boy Advance. The card game is much more fast-paced, and makes things move a lot more streamlined, but it's pretty easy to see that the rules have changed a little bit to make this happen. The Yu-Gi-Oh! developers need to find a happy medium between this RPG and the past card games...when that happens, we'll finally get a card game as deep and engrossing as Pokemon: TGC on the Game Boy Color, and SNK vs. Capcom: Card Fighters Clash released for the NeoGeo Pocket Color...two games that did it better several years before.
The Sacred Cards is something of a mixed bag. The overworld graphics are pretty good, especially the in-game representations of Yugi and company. While the characters are obviously shrunken down on the GBA screen, they are still quite recognizable on first glance. Unfortunately, the same cannot be said of the cards on the dueling screen; the card art is compressed to a small size poorly, so most cards are unrecognizable from a glance on the playfield. In general, the purpose of the graphics in a game like Yu-Gi-Oh! is simply to be functional, but The Sacred Cards fails to reach even that mark at times.
While the other games in the series so far have been solid incarnations for fans, they had little appeal to anyone outside the fan base. Unfortunately, Yu-Gi-Oh! The Sacred Cards is not only virtually unplayabe for non-fans but I find it extremely difficult, almost impossible to recommend to fans, period. The rules are poorly explained and presentation is terrible, so there is no middle ground for outsiders. As for the fans, they could probably put up with the shallow RPG facets but the changes to duelling and deck construction makes the game more of a pain and inconvenience, rather than an enjoyment.