There are no reviews for this game.
Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (2 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Game Freaks 365
Let's say that the game was longer, had a much better battle engine, was a good looking 2D game, had good audio, better boss battles, actual side quests, had good replay value, and was fun, then that YYH: SD would be a great game. What bugs me is that Atari can't make a good anime game. They failed with DBZ and now they failed with Yu Yu Hakusho. However, Atari can't resist making quick cash, which leaves fans of the series wanting more; a lot more.
Unfortunately the Spirit Detective’s adventures translates very poorly on the Game Boy Advance. There are a few great moments in the game that fans of the series will truly enjoy, but these moments are scattered far and between to make gamers want to stick with the game for a long period of time. If you’re a big fan of the animated series, it might be worth your while just to get to play through key moments of the series. Other than that, keep away from this one.
Atari’s Yu Yu Hakusho on the GBA is an insult to gamers and anime fans alike. With its charismatic cast and open-ended, special-agent plot device, Yu Yu Hakusho is a prime franchise for videogames, but judging from this rush job, the developer and publisher don’t seem to recognize this. Hopefully Atari will wise up and pay more attention to game mechanics and presentation when making its next Yu Yu Hakusho videogame.
All you do is run, and occasionally attack enemies who have essentially no AI.
The popular Japanese anime gets butchered here, and the in-game characters seem to have been modeled after the developers' nose goblins. What seems like these unattractive blobs jerking and spazzing convulsively after French-kissing the electric socket are actually "fights." Players slide Urameshi up to an enemy and hammer the Attack button until something—good or ill, it matters not—happens. Mazes are set up to ensure that every item that wants fetching will be good and tedious to find. In short, blech.