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Description

The huge Monster Tower stands near the village Monsbaiya. It is populated by vicious monsters, and few dare enter it. But the monsters in the tower lay eggs, and whoever takes possession of such an egg, can tame a monster which will come out of it, and those monsters, called "familiars", will help their tamers in times of danger. Some brave adventurers dared to enter the tower and to take the eggs. One of them was called Guy. He was killed in the monster tower. Now his son Koh is fifteen, and he is allowed to try his luck in the tower.

The player controls Koh and his party of "familiars" in this dungeon crawling/monster taming RPG. Each floor of the tower is randomly generated when entered, including the layout, items, and traps within it, although the enemy monsters that appear are based on the current floor number. Movement and combat in the game is turn-based; first Koh moves, then allied familiars, then enemy monsters, but outside of combat enemy turns happen instantly. Because Koh's level is reset to 1 every time he enters the tower he has to depend on equipment, a sword and a buckler, and familiars. A familiar's MP will slowly deplete as it follows Koh, however, and they must be periodically fed with appropriate food or they will become unresponsive. As in most Mysterious Dungeon type games Koh will lose all items, even carefully upgraded equipment, if he is defeated in the tower, so fleeing the tower is always a valid strategy.

Once back in town the player can hatch any found monster eggs into permanent familiars and sell off loot from the tower. This money can then be reinvested in the town to add new buildings, decorate Koh's house, unlock minigames, and to show up Koh's rival Ghosh, a rich pretty-boy who never lifted a finger to help Monsbaiya. As Koh restores the town he also meets new female love interests, who over the course of several dungeon trips can be befriended and eventually become close confidants. Koh's familiars retain levels earned in the dungeon, and by carefully merging familiars they can be upgraded with skills they otherwise could never acquire.

Screenshots

Azure Dreams Game Boy Color Kids are playing
Azure Dreams Game Boy Color The new life
Azure Dreams Game Boy Color Second floor
Azure Dreams Game Boy Color In the tower

Promo Images

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Alternate Titles

  • "Other Life: Azure Dreams GB" -- Japanese Game Boy title
  • "Other Life: Azure Dreams" -- Japanese title
  • "アザーライフ アザードリームス GB" -- Japanese spelling (GameBoy)
  • "アザーライフ アザードリームス" -- Japanese spelling

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User Reviews

There are no reviews for the Game Boy Color release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Critic Reviews

Pocket Magazine / Pockett Videogames Jun 01, 2000 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Portable Review Oct 24, 2005 27 out of 40 68
64 Power / big.N / N Games May, 2000 3 Stars3 Stars3 Stars3 Stars3 Stars 60
IGN Feb 24, 2000 6 out of 10 60
Video Games Jun, 2000 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Super Play (Sweden) Apr, 2000 6 out of 10 60

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Trivia

Regional differences

  • This game combines the more traditional Japanese RPG elements with those of a dating sim. Further, a part of the game was removed for the American version. This portion of the game had the main character marrying the girl of his choice. Since the character and all the female characters were roughly 14-17, this obviously didn't sit well.
  • In the Japanese version of the game, you could date not only the girls in the game, but also a male side character. This was removed for the American and European releases of the game.
Information also contributed by Parf

Related Web Sites

JRK (11184) added Azure Dreams (Game Boy Color) on Jan 14, 2004
Other platforms contributed by Unicorn Lynx (181378)