Blade (Game Boy Color)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.5
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.5
Story / Presentation The main creative ideas in the game and how well they're executed 4.5
Overall User Score (2 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Pocket Magazine / Pockett Videogames
Adapté du blockbuster hollywoodien (avec Wesley Snipes) et du comics du même nom, Blade est un beat’em all d’apparence classique. Bien que disposant de graphismes plus qu’honorables, le produit souffre de quelques lacunes au niveau du gameplay. Tout d’abord, il est impossible de sauter ! Ensuite, la partie se déroule sur un seul et unique plan. Heureusement, le jeu inclus diverses techniques spéciales qui redonnent un peu de piment à la partie. Ainsi, Blade a la possibilité de bloquer les attaques grâce à un bouton dédié ou de contourner ses adversaires. Notre héros dispose également d’un hurricane kick à la Ryu et peut achever ses adversaires à coup de couteau. Des séquences de tir à la Cabal et des combats à l’arme blanche contre les boss viennent diversifier agréablement le challenge.
Au final, Blade est dans l'ensemble un jeu assez bien réalisé, hormis les musiques. On sent une bonne volonté derrière ce titre mais il n'arrive tout de même pas à avoir une meilleure note.
All Game Guide
Even after all of the problems with these modes, the game itself isn't long enough to fuss over. From the moment the game is turned on, most decent gamers will be able to put it to bed in less than two hours. Combine this limited gameplay with the already tepid modes and you do not have a recipe for exciting replay. The ability to progress through the game on your own path or slightly alter stats is a nice touch, but not nearly enough to improve the game significantly. It should also be noted that there are paths and rooms you can take in this game that are non-essential to its completion, which is always welcome, and in a better game this would have done more to improve its score.
Daily Radar
Blade for GBC is a faithful adaptation of the movie at least this far: Blade's got guns galore, his stylish sword and wicked kung fu -- and he's prepared to use all three to kill vampires. Always, always, to kill vampires. Blade's developers split the game into three separate pieces: one for bullets, one for fists and one for the sword. On some levels, this division serves to keep the experience more interesting than one mishmash side-scroller would have been, but each part has serious flaws. Coupled with the ease and short length of the game, this means that buying Blade for GBC should be considered by completists only, and most certainly not by anyone else.