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Although Dragon Warrior I&II's music is the cherry on top of an otherwise flavor-rich gameplay experience, it's the juxtaposition of both games on a single cartridge that lifts the release to godlike status. Dragon Warrior may seem like just an appetizer for the full-featured RPG experience in Dragon Warrior II, but the ability to play both games in succession and witness the interaction of their storylines greatly enhances the satisfaction gleaned from both titles. The much-needed addition of multiple save slots and an anytime, anywhere field save doesn't hurt, either.
While I enjoyed this cartridge immensely, some gamers that have grown up playing Final Fantasy VII and games like it may not hold the same opinion. Square’s latest RPGs focus attention on good graphics, 2-minute spells, and huge storylines with extravagant cinema sequences. Dragon Warrior games, on the other hand, focus on battles, gaining experience, and actually saving up every last gold piece just to buy the next best weapon or piece of armor. Remember, the original Dragon Warrior released in Japan way back in 1986, so it’s extremely simplistic in nature when compared to some of today’s games. That being said, I still find the worlds of Dragon Warrior exciting to explore, and I think if you give it a chance you will too. Playing through both games was worth every single minute I put into them, and that really reflects how great both games are.
If you enjoy games that have a good storyline and straightforward gameplay, you can’t go wrong with these RPGs. Dragon Warrior I and II for the GameBoy Color is an extremely satisfying game, and all for the price of one game.
In the end, you're either one of those people who hated Dragon Warrior and all that it stood for, or you already have this game. When playing Dragon Warrior, one must realize that part of its charm is due to its nostalgia factor. While it may interest those who wish to return to their childhood, others might find it too crude or primitive to bother with. For those who are looking for an RPG that's not Pokémon, you should look no further than the game that set the standard for all other RPGs to come.
It makes grasps for emotion and passion in moments, in an archaic and quaint manner. We'll never want to go back to Dragon Warrior as it was forever, but a short jaunt back on the Game Boy Color certainly is worth time spent. This version may have trouble pleasing its audiences -- classic gamer players will lament the changes, while new adventure players may find the quest overly non-linear and thinly drawn, but despite the disappointments and short-comings, it's an enjoyable quest. At the very least, it's one of the only interesting RPGs on the Game Boy Color to actually make American shores, and that counts a lot for a market begging for more adventure. Hopefully this, like the original games they stem from, is just a beginning.
Dragon Warrior I and II certainly doesn't hold up that well over the many years since its contents were originally released, especially when directly compared to the better RPGs of today. RPG fans born and bred on the Final Fantasy VII era of RPGs may find Dragon Warrior I and II to be incapable of holding their attention spans. However, if you want to experience the game that first established RPGs as a major genre, or if you just want a solid RPG that you can play on the go, your time and money are quite well spent on this one.
or anyone who’s ever wanted to play the original Dragon Warrior, or play it again, here’s your big chance. Except for some minor editorial and graphical tweaks, this is the same game you fell in love with 11 years ago. You might want to just savor the memory of past DW experiences, as this one loses something in the jump from NES to GBC. Some people like their music on vinyl; likewise, I like my DW on the NES.
Cette cartouche regroupant les deux premiers titres d'une saga mondialement connue est un bon investissement si les vieux jeux ne vous font pas peur. La difficulté est élevée et peu d'entre vous (à moins d'y passer un temps considérable) auront le courage de les faire sans aide de jeu. Néanmoins cela reste à essayer, quant à moi je vous dis à bientôt pour le test de Dragon Quest III qui conclura "la trilogie Loto"...
So we come to the conclusion that these games haven’t aged as well as some others. The lack of interesting gameplay is what really hits hard here. The first two games of the series hadn’t allowed for the gameplay to develop yet, and it’s the main thing keeping it from becoming like Final Fantasy 1 here in North America. However, for the hardcore RPGer here is a piece of history that you should probably give a try sometime. The casual gamer had best steer clear though, because there are many better games you could be playing at this point.