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Godzilla the Series: Monster Wars fails to deliver the kind of action that gamers might expect from a giant monster title. It's just a shooter wrapped up in a big, scaly package, and also a rehash of a game that wasn't that exciting or well conceived in the first place.
Schon im letzten Jahr durchbrach Teil eins dieser Zeichentrickserien-Adaption gerade mal die Drei-Sterne-Spielspaßschallmauer. Statt den zweiten Teil nun konsequent weiterzuentwickeln, schluderten die an sich renommierten Entwickler von Crawfish (verantwortlich für das GBC-Driver) gewaltig und spendierten dem extrem trägen Horizontal-Shooter neben ein paar aktualisierten Farbpaletten gerade mal eine Handvoll unbedeutender „neuer“ Features.
This sequel to Crave's game based on the giant lizard of Tokyo-destroying fame is just as lackluster as its predecessor. Based on the television series, in which Godzilla is a benevolent creature out to save the world, the game puts players in control of the giant fire-breathing monster as he stomps his way though several different environments and battles several different, equally giant beasties. While Godzilla might be the biggest player-controlled character on the Game Boy, the game's slow pace, imprecise control and frustrating gameplay make this one game unworthy of a discerning player's attention.