John Romero's Daikatana (Game Boy Color)

John Romero's Daikatana Game Boy Color What order do the buttons need pushed?


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100 point score based on reviews from various critics.
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Hiro Miyamoto, the leader of the Miyamoto clan of martial artists, meets one day a stranger who brings bad news. Kage Mishima, the archenemy of the clan, has stolen the magical sword Daikatana, which allows the one who wields it to bend the fabric of time and change reality. In addition, Mishima's minions kidnap Hiro's friend Mikiko. He must rescue her, travel to different time periods, and put an end to Mishima's ambition.

This version of Daikatana is quite different from its PC and console counterpart, being a top-down action game with puzzle-solving, somewhat similar to Zelda games, though with less character customization and more focus on dungeon-crawling. Two companions eventually join Hiro; some of the puzzles can only be solved with their aid. The dungeons, which represent locations of different cultures and time periods, usually conclude with boss fights.


John Romero's Daikatana Game Boy Color Roughing it.
John Romero's Daikatana Game Boy Color And the Quest.
John Romero's Daikatana Game Boy Color Found a Weapon!
John Romero's Daikatana Game Boy Color Hiro's Home.

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Critic Reviews

The Freehare 2006 5 Stars5 Stars5 Stars5 Stars5 Stars 100
GameSpot Oct 18, 2000 7 out of 10 70
Total! (Germany) Oct, 2000 2.75 out of 6 65
HonestGamers Dec 24, 2008 6 out of 10 60
Video Games Nov, 2000 3 Stars3 Stars3 Stars3 Stars3 Stars 60
RPG Kingdom Mar 23, 2006 11 out of 20 55


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Syed GJ (1525) added John Romero's Daikatana (Game Boy Color) on Oct 21, 2001