John Romero's Daikatana Reviews (Game Boy Color)

John Romero's Daikatana Game Boy Color What order do the buttons need pushed?


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 2.9
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 2.8
Overall User Score (11 votes) 2.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
All of you who want to go back to the gaming experience you had from Saturday afternoons when you were just a kid will have the best time with John Romero's Daikatana for the Gameboy Color.
GameSpot (Oct 18, 2000)
So there you have it: Kemco transforms a reviled PC game into a highly playable Game Boy Color game. Daikatana GBC may lack a few of the elements that give games such as the Legend of Zelda DX and Dragon Warrior their majesty, but the intricate plot and solid gameplay make it a game worth playing nonetheless. If you've never played a top-down dungeon crawler, Nintendo's Legend of Zelda DX is your number one choice. However, if you've been there and done that, Daikatana is a worthy number two.
Total! (Germany) (Oct, 2000)
Daikatana hat sich auf dem Game Boy vom 3D-Action-Spiel zu einem Action-Adventure gewandelt, das an Titel wie Link's Awakening erinnert, aber bei weitem nicht dessen Format erreicht.
Video Games (Nov, 2000)
Health Packs sind dünn gesät, was bei der oft empfindlich überreagierenden Steuerung besonders schmerzt. Auch vier Welten à acht Missionen, 25 Waffen und angeblich in jeder Welt 60 Gegner, die sich nicht besonders voneinander unterscheiden, reißen Daikatana nicht aus der Mittelmäßigkeit.
HonestGamers (Dec 24, 2008)
The GBC's version of Daikatana is a competent game that kept me entertained for the three or four hours I played it. Its lack of length or depth prevents it from being more than a one-time diversion, though. Unlike other overhead-view adventures, there is very little exploration, as you're essentially being whisked from one location to another on rails from the instant you start playing until the moment you're scratching your head and trying to figure out what exactly happened during the ending.
RPG Kingdom (Mar 23, 2006)
Pour conclure, Daikatana est, comme nombre d'autres, un jeu qui avait un potentiel, et aurait tout à fait pour livrer un bon A-RPG Game Boy. Malheureusement, une maniabilité excécrable à cause d'un taux de réponse des commandes assez aléatoire et une animation passable viennent gacher la chose. On notera tout de même un background assez original, mêlant tradition japonaise et futur apocalyptique, ainsi qu'une qualité graphique correcte, qui permettent au jeu de passer la barre de la moyenne dans mon barême. S'il vaut pas forcément qu'on l'achète, Daikatana mérite au moins l'essai, étant assez sympathique à jouer sur les courtes durées.