There are no reviews for this game.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (5 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
A Nintendo se orgulha em manter sua imagem de empresa inovadora. E são jogos como Kirby's Tilt'n Tumble que garantem que a indústria continuec evoluindo.
The one thing I find amazing about Kirby is how designers choose to use him -- one of my favorite Super NES games released was a little-known title called Kirby's Dream Course
. It rocked because it was an amazing game unlike anything that was out at the time. And the same now goes for Kirby's Tilt 'n Tumble I've never played a game like this, and it's done extremely well. It's just not a super convenient game to play -- you can't whip it out whenever you want, wherever you want like Tetris
. But if you've got the light and the comfort, sit down with Kirby -- this game is one of the most original Game Boy Color title you'll ever play.
Game Informer Magazine
My name is Justin, and I'm a Kirby-holic. Since his debut platformer on the black-and-white Game Boy, I've vibed with every game starring the plump pink playa. Kirby Tilt'n'Tumble, however, opens up a whole new can of fluff, since you're required to tilt your Game Boy to move the roly-poly onscreen character. While this sounds simple enough, it actually results in one of the most dramatic, high-tension game scenarios seen on any system. Every move and task will have you on edge, sometimes literally.
Game Informer Magazine
Remember the last time you saw something truly original in a game? Well, Kirby’s Tilt ‘n’ Tumble’s brilliant gyroscopic control offers jaded GBC owners something genuinely new. This game easily could have been a terrible mess, but the developers pull this experiment off with aplomb. Even better, they weren’t just satisfied in making the odd control scheme work, then rushing out the rest of the game elements. The level designs are well done too, translating into a game that is extremely playable, not just a neat novelty item. Although you could compare it to Marble Madness, Tilt‘n’Tumble’s amazing control has no precedent. The control will hook you, but the addictive gameplay (and fun between-level minigames) will keep you coming back for more. Hats off, HAL Laboratories. Do yourself a favor and give this quirky little game a go.
Yes, Kirby Tilt 'n' Tumble is a gimmicky game, but it's a gimmicky game done well. Controlling Kirby with the tilt sensor is a lot of fun, and it constantly makes you keep track of just how far you're tilting the Game Boy in relation to Kirby's momentum. While the game isn't especially difficult once you've taken the time to get comfortable with the control, it's a fun ride with lots of little diversions to keep the gameplay fresh throughout.