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|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||2.5|
|Overall MobyScore (2 votes)||3.3|
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I must admit that I went into this game with a jaded viewpoint. First off, I usually pass on most sports games, especially football. Second, I am very particular about my handheld games - I only own about four games total. With this against it, I'm agasp at how much I like this game. Congratulations John Madden, you have earned a place in my pocket.
For the pigskin purist, Madden NFL 2002 gets the job done. However, bear in mind that Nintendo's Game Boy Color is inevitably a mixed bag because of the hardware specifications. While solid in some regards, 3d6's rendition of Electronic Arts' flagship football series waters-down Madden NFL's elements primarily because of a technical standpoint, such as two buttons and screen size. Regardless, the game is unquestionably the best football action on Game Boy Color.
All Game Guide
Season play is resumed via password, which means individual player statistics can't be saved. Of course, this hardly matters when a game plays as unrealistically as this one does, but it does show the extra mile wasn't taken in delivering the best possible football game. In the end, the game is only playable as a two-player contest, one that sacrifices depth for arcade-style simplicity. Here's hoping the franchise finds new life on the Game Boy Advance.