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70
Game Informer Magazine
If you played through the first entry in the Xtreme series, you probably walked away from the game with a bad taste in your mouth. The levels were too short, the boss battles lacked strategy, and the overall difficulty didn’t embody the nail-biting essence we’ve become accustomed to. With the sequel, Capcom implemented two different quests, allowing players to play as Mega Man and the mysterious sidekick, Zero. In addition to this, a number of hidden modes have been inserted to raise the replay value, the bosses are actually somewhat intelligent, and the overall difficulty curve has been raised to cater to an older audience.
70
GameSpot
Though it still follows the basic formula as the first Mega Man Xtreme, Mega Man Xtreme 2 makes a suitable number of improvements and additions to make it worthwhile for Mega Man fans and those just looking for a good overall game.
| Category |
Description |
MobyScore |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
3.8 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
4.0 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.4 |
| Sound / Music |
The quality of the sound effects and/or music composition |
4.0 |
| Overall MobyScore (5 votes) |
3.8 |
User Reviews
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