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Micro Machines 1 and 2: Twin Turbo (Game Boy Color)

Micro Machines 1 and 2: Twin Turbo Game Boy Color Title shown in intro sequence


100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall MobyScore (3 votes) 3.7

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
I'm super happy Micro Machines is finally available on the Game Boy Color. I've had the original Micro Machines in my collection for the black-and-white Game Boy, and while the design was good, the game was nearly unplayable because of the blurring LCD screen of the Game Boy Pocket. Micro Machines 1 and 2 looks absolutely fantastic on the Game Boy Color, and feels just as tight as it did way back when. I'm just bummed about the lack of link cable and battery save. Other than that, great stuff all around.
Unlike recent games that attempt to imitate the gameplay and style of Micro Machines, Micro Machines 1 and 2: Twin Turbo proves that nothing can improve on a series that neared perfection to begin with. Not only that, but you get two games for the price of one with this release, making for an unregrettable purchase.
Total! (Germany)
Die Kurse mit ihren witzigen Hindernissen wie Sirupklecksen, Badeentchen und Maiskolbenbrücken bleiben auch auf Dauer unterhaltsam. Das große Manko ist aber, angesichts zweier 24-Strecken-Meisterschaften, die fehlende Speichermöglichkeit. Wirklich schade, denn mit Batteriespeicher hätte Twin Turbo das TOTAL!-Gütesiegel verdient.
Game Informer Magazine
Back in the day, Micro Machines was one killer NES game, and it is nice to see such a classic game recreated on the GBC. While I wouldn't say this version has the polish of the old 8-bit game, it is faithful to the original.
Daily Radar
Micro Machines 1 and 2: Twin Turbo is a top-down racing game that, while simple, provides enough racing excitement to keep it above the morass of pointless Game Boy racing games. Each race has you driving a different Micro Machine, those tiny vehicles that live next to the Matchbox cars at the toy store. It's clever and interesting, and for plain racing enjoyment, without a whole lot of complexity, it's a good choice.
Nintendo Power Magazine
For racing with cars, trucks, choppers, boats and even tanks, there's not finer game than this surprising Game Boy offering from THQ. Micromachines features tournaments and challenges with a great variety of racing styles. The color graphics are excellent, and the control is pretty good, too.
Super Play
Precis som i de tidigare Micro Machines-spelen kan man om man vill få lite närkontakt och inte ha sin levande motståndare på linkkabelns avstånd spela två personer på samma Game Boy. Kul en stund, men inte i längden. Skillnaden mellan de olika spelen är mest grafisk, upplägget är i princip detsamma. Man kan välja om man vill tävla mot en eller flera motståndare. Spelar man två avbryts spelet som bekant ganska ofta för att den som leder ska få lite bonuspoäng. Men för de som gillar racing på det här formatet ger Micro Machines 1 and 2: Twin Turbo mycket litet för pengarna.