Resident Evil: Gaiden Reviews (Game Boy Color)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Awful. Just plain awful. Melvin Raeynes (26) 1.8 Stars1.8 Stars1.8 Stars1.8 Stars1.8 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 2.9
Story / Presentation The main creative ideas in the game and how well they're executed 3.5
Overall User Score (17 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Le système de combat est assez rudimentaire : une petite barre ne cesse de se déplacer de gauche à droite. Il faut appuyer sur le bouton d’action lorsqu’elle se trouve au même niveau que le zombie qui vous fait face. Plus vous serez précis, plus les dommages seront importants. Les monstres sont très agressifs et sournois. Même criblés de balles, ils rampent encore vers vous pour vous attraper… Il n’est pas rare non plus qu’ils se cachent dans une zone mal éclairée du décor pour vous sauter à la gorge!
Cut it some freakin’ slack. Resident Evil Gaiden is a Game Boy Color game – and for the GBC, it’s a good show. I give lots of credit to M4 and Virgin for handling the inherent limitations of the GBC’s tiny cartridge and putting out the best survival horror game possible.
Lässt man also den ganzen Horror und Splatter weg, bleibt das zurück, was Resident Evil eigentlich schon immer war: Ein ganz normales Adventure mit ganz normalen Rätseln. Hier ein Schlüssel, dort ein Amulett und zwischendurch Zombies plätten. Das ist jedoch auf dem GBC nicht halb so spannend wie auf stationären Konsolen.
The genre came alive because of the cinematic capabilities of CD-ROMs and the Playstation and this underpowered entry simply can't make the jump. Where's Barry? He went into hiding after this embarrassment.
Defunct Games (Oct 26, 2016)
Resident Evil Gaiden was probably the best the series could do on portables at the time, but it definitely showed that the series should've waited for the PSP. It is playable and looks good by the Game Boy Color's standards, but it got aggravating way too frequently. If you desperately need to blast zombies on the go, you could do worse. Otherwise, just put a bullet in this one's head and move on.
55 (May 23, 2009)
Resident Evil Gaiden se presenta como una pequeña anécdota dentro de la saga, un juego especial y diferente que seguramente todo fan de la saga le guste tener en su colección. Posee casi todo lo bueno de la saga principal: exploración, puzles, búsqueda de documentos, munición, hierbas, luchar por nuestra supervivencia, textos en castellano, etc. Pero el sistema de combate implementado no es el más indicado para divertirse, ya que es aburrido, poco preciso y poco dinámico. No nos queda más remedio que daros el mismo consejo que dimos en el análisis de Resident Evil Survivor de PSOne: adquirid este juego sólo si sois fans absolutos de la saga Resident Evil.
55 (Dec 31, 2001)
La série des Resident Evil s'exporte finalement assez mal sur GBC pour un R.E Gaiden avec peu de saveur. La progression manque quelque peu d'intérêt alors que le système de jeu offre peu de sensations pour finalement devenir lassant. A réserver aux collectionneurs.
GameSpot (Jul 31, 2002)
In the end, however, Resident Evil Gaiden doesn't inspire the same level of interest that the other games in the franchise do. Nonetheless, devout fans of the overall Resident Evil storyline will probably forgive many of the game's shortcomings in order to discover the fate of Leon S. Kennedy and Barry Burton.
The Video Game Critic (Oct 21, 2004)
On the downside, the level designs are annoying, and you're constantly forced to backtrack and deal with confusing elevators. The musical soundtrack features a creepy but repetitive Halloween-inspired tune. Three save slots are provided, but save points are few and far between. I enjoyed certains aspects of Resident Evil Gaiden, but it's largely a hit-or-miss affair.
IGN (Jun 22, 2002)
Resident Evil Gaiden marks Capcom's completion with Game Boy Color's GBA or bust now. Luckily the company also shipped Shantae on the same day as this game, because it would suck to finish off 8-bit development with a game as dull as RE: Gaiden. Don't get me wrong, I totally respect the M4 team for trying its hand at the license...but the game design just doesn't work. It's not fun. The side-story is pretty cool, though, and it'd be a good thing if the game's plot was revisited on a more capable system. Just lose the overhead perspective and the golf-swing battles. Yeesh.