User Reviews

There are no reviews for the Game Boy Color release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.2
Overall User Score (5 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Electric Playground (Apr 12, 2000)
If you were planning on updating a classic videogame, my suggestion would be to take a look at Activision’s catalog. Sure Hasbro and Midway have published a few gems between them but the real beauties have come from Activision; first with Pitfall, then Battlezone, then Asteroids and now Space Invaders for the Game Boy. This new game may be the most addictive mini-cartridge your portable will ever eat.
Gaming Age (1999)
While many updates to classic games usually don't work, I'm happy to report that Space Invaders has stood the test of time and has come out victorious. If you liked the game twenty years ago, you'll love it now with the enhanced play mechanics and power-ups. Likewise, if you absolutely hated the game you may not like the update since it is essentially the same game with a few new twists (albeit good ones) thrown in. This game is compatible with all Game Boy systems although it's obviously best in color. There are plenty of levels to keep the most fervent fan happy and the game is surprisingly very fun. Space Invaders can be quite addicting and if you become any good at the game you will suddenly lose a couple hours out of your day per session. The game comes highly recommended for those of you yearning a simple game that is not only fun to play, but will keep you busy for a very long time.
CyberGames (Dec 13, 1999)
A classic great for the portable Game Boy, but the recent PlayStation remake outdoes it.
IGN (Nov 02, 1999)
The game does get monotonous after 30 or so levels, and that's why I can't give the game such a high rating (but I wouldn't dare mark a point off for misspelling "shield" in the ship select screen...). Thankfully there's a password option to save your position after each boss...but the size of it is just unbelievable (you have to enter 14 alphanumeric characters to continue a game!). If you liked the original, you'll definitely like what you see here. I do.
Le jeu paraît très simple au début, on enchaîne les niveaux sans difficulté. Et d’un seul coup, tout se corse : les protections ne sont plus toujours là, les boss sont immenses, etc. La réalisation est correcte sans plus, le jeu est répétitif, il n’y a aucune nouveauté, mais, au final, l’action est suffisamment soutenue pour qu’on se laisse prendre. Moyen.