Solomon's Key for the NES was released in Japan on this day in 1986.

Spawn (Game Boy Color)

Spawn Game Boy Color Main menu

MISSING COVER

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MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall MobyScore (5 votes) 4.0


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
60
Pocket Magazine / Pockett Videogames
La partie moto, qui représente un niveau complet sur les quatre, ressemble à s’y méprendre à du Road Rash mais en scrolling vertical. Vous y serez, bien entendu, poursuivi par une horde de motards et d’automobilistes dont vous vous débarrasserez à grands coups de pieds ou de pistolet. Cette séquence est sans aucun doute la plus fun du jeu. En comparaison avec le navet cosmique (le film) dont il est inspiré, Spawn est donc une excellente surprise qu’on pourra qualifier « d’achetable ».
60
All Game Guide
Overall, this is a game with a good amount of depth (there are seven chapters) and great graphics and sound, but is in the end a run-of-the-mill platform title. It should be fun anyway for fans of the comics but it will leave others cold.
25
Daily Radar
If you still think a movie or comic book license automatically makes a good game, here's hard proof to the contrary. Spawn was an abysmal movie; the game takes the horror one step further, completely bleaching the license of any fun whatsoever. You control Spawn as he tries to annihilate the minions of hell, and you'll go through seven different areas to do so. Gameplay ranges from jumping on platforms to racing along on a motorcycle, but at no point does it become in any way interesting or different from games that did the same thing long ago. The fact that it only runs on Game Boy Color systems makes little sense, since it doesn't seem to utilize the extra power. Sure, it's got pretty colors, but the animations are jerky, and the response to the controls is slow. There is occasionally spoken dialog between characters, but they simply have nothing worthwhile to say.