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||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (2 votes)
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The music is nothing to write home about and the story is traditional comic book fare, but the game still manages to be one of the best platformers on the GBC. Ultimately, this is a nice closing chapter in Spider-Man's saga on the Game Boy Color, and a great appetite-whetter for the Spider-Man offering on the GBA.
Maniabilité, graphismes et animation assurent de passer un bon moment avec ce petit jeu d'action.
The entire game will feel much shorter to many, as the learning curve has been brought down a great deal to relieve annoying frustration brought by the first title. However, the entertainment you do receive from the game is vast as webslinging is always a joy, and even though the game didn’t include a battery save feature, it does provide an easy passcodes method to keep you coming back for more.
I truly didn't know what to expect from Spider-Man 2: The Sinister Six, but I was quite pleased with what I got. This is a very respectable licensed game, and you should definitely give it a go if you're into action.
A la fois plus long que l'épisode précédent et aussi bien réalisé, Spider-Man aurait mérité une meilleure note si seulement il avait gardé le système de points d'expérience. C'est dommage car à part ce détail, le titre est vraiment excellent.
Even though it's only a subtle remake, fans of the webbed wonder will no doubt enjoy everything that Spider-Man 2: The Sinister Six has to offer. It may not be the best-looking or most complex action game around, but it definitely captures the spirit inherent to the Spider-Man myth. In the end, that's what is important. Spider-Man 2 is nothing special, but it's not horrible either.