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Nervig ist, dass das Spiel nicht anzeigt, wie viele Schritte einer Aufgabe man bereits bewältigt hat. Steuerungstechnisch hat Entwickler Natsume auch noch nicht das Niveau der Heimkonsolen-Versionen erreicht. Dennoch, der Spielspaß wurde klar gesteigert.
The first Game Boy Color incarnation of the hit skateboarding game Tony Hawk's Pro Skater was, quite simply, a disappointment. It didn't really convey a sense of skateboarding or of fun. The second installment, however, takes the game to a new level, and becomes what we'd hoped the first one would be. With tons of tricks, some wicked levels and some pain-inducing goals to clear, the game contains plenty to make any Tony Hawk fan happy. It might not be the best game ever, but it's the best skateboarding game you could hope for on the GBC.
Credit where credit is due: Those responsible for the first GBC Tony Hawk Pro Skater must have realized the disservice they did to the aura of the title, and have come back with a very decent game. The experience isn't flawless, but it is without a doubt the best skateboarding title on the Game Boy Color to date, and worthy of the 'Master of the 900's' name.
Som jag ser det ligger spelets styrka i att Natsume inte har försökt att härma Neversofts simulatorliknande upplägg utan istället insett Game Boys begränsningar och försökt att hitta en egen känsla. Problemet med detta är bara att det gör spelet aningen enformigt.
I appreciate the attempt to incorporate some of the Career mode and Skate Shop options from the PS-X classic, but the sublime control that is the heart of Tony Hawk is missing.
Compared to the first Tony Hawk, this game is much improved, but in the total scope of things, I’m not very impressed. First of all, the game is 2D…which in the vertical areas isn’t so bad, but in the street courses it becomes a real pain as you are required to move up and down without really being able to turn which is frustrating. But that is not to say the vert areas are perfect either. Sure there are a number of tricks and specials you can do (six grinds, eight air maneuvers), but completing many of the level goals requires that you navigate all over the area, which in this limited version, is just not that fun. A better offering, but I still say Skate or Die 2’s halfpipe is way more fun and you get to go to the moon! Skate rats should track that one down.