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Vous devez vous dire que nous sommes en présence d’un hit ? Malheureusement, non, car la maniabilité très moyenne vient tout gâcher. La bouée est incontrôlable à grande vitesse et, même au ralentit, le manque de précision se fait ressentir. D’autant plus que le scrolling est inhabituel : vertical, mais de haut en bas. Résultat, on anticipe les obstacles, mais il est extrêmement difficile, voire impossible de les éviter ! Dernier point regrettable, il n’y a aucune possibilité de sauvegarde : l’éditeur n’a même pas fait l’effort d’inclure une pile à la cartouche pour enregistrer les scores.
Most players will not feel compelled to play Toobin' extensively, purely because of the game's rather limited design. However, it similarly makes a fun game to simply pick up and play for a short period of time. For gamers who want to play a simple game during brief lulls in time, Toobin' will please.
Weighing the facts, Toobin' is a game that has to be sampled before purchase. Some will be drawn to the quirky gameplay and find it an inviting skills-type game, overlooking the game's notable flaws. Others though, especially those familiar with the arcade game, may find Toobin's innovative ideas buried under a sea of unforgiving control and limited replay value. The loss of the competitive duel feature is unfortunate as well.
The system has breathed new life into older 2D games (such as Yars' Revenge and Ghosts 'N Goblins), but Toobin' is one of those titles that should have been left to the big screen.
I love the classics, but I never cared for Toobin'. And I absolutely don't care for Toobin' ¿ if it was an exact port of the arcade game, it would have gotten a 5.0 at most. With the terrible controls, lack of water currents, and gameplay glitches, that knocks a few points off the score. It's not the worst Game Boy Color game, but it is one of most pointless.