||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
I can honestly say that if I saw this game on the shelf at the store without knowing a thing about it, I’d probably take a quick look but only because there aren’t many games about obscure HarveyToon characters out there and I happen to be familiar with Wendy. After that I’d likely move on. Fortunately, I had the pleasure of reviewing this little gem and I’m glad I got the opportunity. I love originality and I also like platform games and the two mix extremely well in this case. Even though the game took a relatively short time to complete, it’s still a lot of fun and an interesting challenge. If you enjoy platform games or just want to play something a little different than your average side-scroller, get a copy of Wendy: Every Witch Way and have at it.
Wendy: Every Witch Way has been developed by the extremely talented Pocket team at WayForward Technologies. These folks were responsible for the very original Xtreme Sports for Infogrames, the colorful and fun Sabrina: The Animated Series for Havas, and the unique action title WWF Betrayal for THQ. Each Game Boy Color game this team works on utilizes a variation of the same game engine, but they all have a unique feel and design that shows just how creative the development team can get on the handheld. And even though Wendy is a title aimed for the younger crowd, the game design is so original and fun that it honestly shouldn't be missed.
Game Informer Magazine
Essentially, Wendy: Every Witch Way is a standard platformer with one really cool twist – it allows the player to reverse gravity at will. With gravity (and all the attending gameplay physics) reversed, Wendy happily continues her quest upside-down. It's pretty ingenious, especially when the levels begin to resemble vertical mazes that require gravity to negotiate. Save for some tame flying levels, the game is pretty much a one-trick pony, but what a cool trick it is. This isn’t a gaming first, but it hasn’t been seen in quite some time.
Game Informer Magazine
Every Witch Way is a fantastic, fun, and original platformer that gets held back by its extreme brevity. A Game Boy Advance will unlock extra levels, but even that won’t give you enough of this good thing. I think a larger sequel is in order from TDK. How about giving us more than a few hours of gameplay next time?
En somme, si ce titre avait comporté davantage de niveaux, plus de boss et de stages bonus, peut-être eut-il atteint son but en devenant l'incontournable de la GBC qu'il prétendait être. Au lieu de cela, Wendy est juste un titre particulièrement sympathique et original, mais il ne propose pas suffisamment de challenges pour satisfaire même un public très jeune.
Pocket Magazine / Pockett Videogames
Wendy Every Witch Way est un jeu novateur qui excelle sur presque tous les plans. Les graphismes sont beaux, colorés, les musiques entraînantes et la jouabilité excellente. Dommage que la durée de vie ne soit que de quelques heures !