X-Men: Mutant Academy (Game Boy Color)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

The bimbo of X-Men games: pretty, but nothing there Ace of Sevens (4225) 2 Stars2 Stars2 Stars2 Stars2 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.3
Graphics The quality of the art, or the quality/speed of the drawing routines 2.8
Personal Slant How much you personally like the game, regardless of other attributes 2.0
Sound / Music The quality of the sound effects and/or music composition 1.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (6 votes) 2.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mega Fun (Sep, 2000)
Ein paar verschiedene Schlag- und Trittvarianten sind vorhanden, die Monster-Combos von anderen Plattformen bleiben hier aber leider aus. Aus diesem Grund verkommt das Spiel bedauerlicherweise oft zu einem reinen Button-Gesmashe. Fans werden über dieses Manko hinwegsehen können. Wir tun es nicht. Doch ansonsten ist das Game recht solide entwickelt und weist keine weiteren negativen Aspekte auf.
Consoles Plus (Sep, 2000)
Hélas, passé les premiers instants de jeu, on se dit que quelque chose cloche. La prise en main certainement : sortir les coups spéciaux n'est pas une mince affaire. Or dans un jeu de baston, il n'y a rien de plus important !
Jeuxvideo.com (Aug 07, 2000)
En résumé on retiendra de X-Men Mutant Academy qu’il faut d’entrée pousser le niveau du jeu au maximum si l’on souhaite pouvoir commencer à s’amuser un peu et qu’en dehors de cet aspect de gameplay un peu fâcheux, il reste un titre honorable pour la catégorie du jeu de baston sur Game Boy. Il parvient toutefois à se démarquer par des graphismes de bonne qualité ainsi que des mouvements assez variés pour chaque personnage, une fois que l’on appris à utiliser tous les coups spéciaux. Un titre qui tire finalement bien son épingle du jeu mais qui n’est pas passé loin pour autant de la catastrophe...
Joypad (Sep, 2000)
Pour aller à l'essentiel, sachez que le titre profite de belles petites images mais déçoit énormément lors des joutes. Les combattants, au nombre de onze, possèdent des attaques bien trop limitées (genre deux attaques spéciales). De plus, les coups ne portent pas assez et offrent un gameplay trop confus.
While the controls are responsive and easy to master, and the characters look great, the lack of difficulty coupled with the absence of interesting features make this game more of a collector's item for X-Men fans rather than a must-have title. Most everyone else will quickly tire of Mutant Academy, so at best, it's only worth the price of a rental.
If anyone had told us 10 years ago not only that the Game Boy would still be around, but that fighting games would be played on it, we would've responded with a chuckle and a firm "no way in hell." Needless to say, the little system that could is still around and, for better or worse, hosting fighters like Activision's X-Men: Mutant Academy, a scaled-down port of the splendid Sony PlayStation game. Released in tandem with the spectacular X-Men movie, we can't help but feel that our favorite mutants have gotten shafted in this small-screen conversion.
HappyPuppy (Sep 07, 2000)
The only hope--and it ain't much--is the two-player game. At least your opponent (probably) won't fall prey to the mindless tactics that secure single-player victory...and if he or she will, why are you even associating with, let along link-cabling with, such an ambulatory brain death? Play Zelda! Read a book! Chase a girl or something!
Video Games (Sep, 2000)
Trotz des breit gefächerten Charakterangebots, welches insgesamt 11 nahmhafte Persönlichkeiten der X-Men und Mutanten (z.B. Wolverine, Mystique) umfasst, ist vom Street Fighter-Charme nichts mehr zu verspüren. Egal ob ihr den Story-, Battle- oder Survival-Modus wählt, 85% aller Kämpfe lassen sich durch stures In-die-Ecke-Drängen des Gegners gewinnen. Combo-Attacken sucht ihr vergebens, die Grafik flackert oft und zu allem Übel reagiert die Kollisionsabfrage nicht sehr präzise. Der 2-Spieler-Modus rettet da nicht mehr viel.
Eurogamer.net (UK) (Sep 21, 2000)
Sadly, I've now pretty much given up on the whole game altogether. It's the first fighting title to have put the link cable to use and that deserves what little credit I'm prepared to give Mutant Academy, but to be brutally honest, it's the poorest excuse for a film license I've seen in a long time. Lets just hope the PSX version is a tad better.
IGN (Jul 12, 2000)
What the heck happened here? Crawfish had a wonderful entry into the Game Boy Color fighting genre with Street Fighter Alpha, and the only thing missing really was link cable support. We get the development team's second fighter with link cable, and the game itself is flat-out lame. Can't we get the best of both worlds on Nintendo's handheld? Must we resort to the failed NeoGeo Pocket Color for the only true handheld fighting action? Looks that way from here.
Total! (Germany) (Sep, 2000)
Viel Freude werdet ihr an diesem Modul nicht haben, da es einfach viel zu schnell durchgespielt ist! Nach knapp einer halben Stunde kennt ihr alle Gegner. Um es mit den Worten Wolverines im Abschlussbild von X-Men Mutant Academy auszudrücken: „Huh, over already? I expected more!“ (Schon vorbei? Ich habe mehr erwartet!)
GameSpot (Jul 13, 2000)
Just as Activision has kept the PlayStation covered with X-Men games this summer, it has also kept the Game Boy Color in mind. The GBC release of X-Men: Mutant Academy is a one-on-one fighting game, just like its console counterparts. Take the idea of Street Fighter, paint over it with Marvel characters and spruce things up with a movie-inspired plot, and you've got the gist of X-Men. It isn't a new formula, but it's not immediately disastrous either.
Les graphismes ne sont pas repoussants, mais l’animation des personnages n’est pas assez souple. On peut gagner un match en appuyant tout le temps sur le même bouton car l’intelligence artificielle des ennemis est nulle. De plus, la manipulation pour faire les furies est la même pour tout le monde et il n’y a pas de système de combo. On attendra la prochaine mutation...
The Video Game Critic (Jan 13, 2015)
Mutant Academy may have sold a lot of copies on the strength on its license, but that's about all it's got going for it.