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X-Men Mutant Wars is a notch above X-Men Mutant Academy, but it's still a "bleah" game ¿ it's not bad... it's just not a decent Game Boy Color title. The graphics are colorful with large sprites and a variety of enemy characters to fight... but in terms of gameplay elements, this title lacks. The Battle mode adds a bit more replay value to the normal game, but it's not nearly enough to justify a purchase recommendation.
Since the success of the X-Men movie, it's hardly surprising to see so many games with the licensed characters come out on the market. Sadly, few of them are very good, and this is certainly one of the lackluster ones. Gamers must use a variety of X-Men characters to fight their way through hordes of bad guys, but the tiresome battles, uninspired control and frustrating gameplay make this one action game to pass up. While it has the potential to be a classic action title, there are too many things that make it fall just a bit short.
X-Men: Mutant Wars is an archetypical example of a good idea executed badly. The hallmarks of a decent side-scrolling fighting game are diverse opponents, deep gameplay, plentiful power-ups, a balanced difficulty level, and excellent visuals. Since all of the game's enemies react the same, diversity rests squarely with bosses. Wolverine is the only member of the team with more than three moves, so there's no reason to learn the other characters. There are only two real power-ups in the game, a life heart and an X boost, so hunting down trinkets isn't ultimately exciting either. Furthermore, the game is easier than sin. Thus, X-Men: Mutant Wars fails on four of these five counts. It looks nice, but that's about it.
Sound is ok. The music is actually pretty decent. While nothing really stands out, at least the music changes, and the pacing it can set can get pretty fast, which is great, considering I really didn’t want to waste time playing this. There’s really nothing that stood out as good or bad, it was just average. The game offers only three options from the start menu. There is the storyline mode, which is the regular game, a fight mode which lets the player go against all the bosses until all their X-Men die, and then there’s a password option which allows players to skip ahead to later levels.
X-Men: Mutant Wars is just another victim of the dreadful curse, but also a victim of someone trying to cash in on a tie-in before the wave dies out. It's unfortunate, because if given the proper time and attention needed, there could be a really kick-ass X-Men game out on the market--especially for the Game Boy Color. Alas, it simply was not meant to be. Fans of The X-Men will be better off sticking to the comic books than playing this weak, anemic game.
X-Men: Mutant Wars is one of those titles that looks good and plays poorly, which is unfortunately an all-too-common occurrence in the game world today. If you could care less about the X-Men, you'll want to skip this title, and if you like them, you'll want to stay as far away from it as humanly or mutantly possible.
Ett enkelt koncept brukar ju inte vara fel så länge det är välgjort. Men välgjort är tyvärr inte en av de egenskaper som kan tillskrivas X-Men: Mutant Wars. Kontrollen är under all kritik, grafiken är fattig och fienderna enformiga. Men det som verkligen sänker X-Men: Mutant Wars är den fullständigt usla spelkonstruktionen. Att man inte ens behöver gå i närkamp med merparten av fienderna utan i stället kan nöja sig med att hoppa över dem är bara ett exempel. Mitt råd är att ni inte bryr er om att försöka hitta fler.
Ein Spaß, der kaum zwei Stunden andauert. In vielen Leveln gelangt Ihr nach dem Aufsammeln des Level-Keys durch stures Nach-rechts-taufen problemlos zum jeweiligen Endgegner. Einmal durchgespielt, bleibt euch nur noch der super-innovative Fight-Modus, in dem ihr alle Endgegner nacheinander noch mal besiegen müsst. Braucht kein Mensch!