There are no reviews for the Game Boy release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (1 vote)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Video Games & Computer Entertainment
Basically, it's another Tetris variation, but different. Because the Game Boy is void of color, it's difficult to distinguish one square from another, which is important. You can only get rid of squares when one square is next to another of the same kind.
Electronic Gaming Monthly (EGM)
BreakThru is original enough on its own. The idea of the game is nice. Too bad I can't say the same for the graphics and sound. Oh, how annoying! Well, it IS the Game Boy. Sometimes, it's very difficult to make out the different tiles. Anyway, BreakThru won't disappoint puzzle fans.
Puzzle fiends who love a challenge will probably stay with this game. Casual players, however, will find their enjoyment decreasing as the eyestrain intensifies.