There are no reviews for this game.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
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Electronic Gaming Monthly (EGM)
The talking bobcat takes his show to the Game Boy platform and does pretty well. It's the usual jump-on-the-enemies-and-get-through-the-levels routine. Even if you never played him before, this is a good introduction.
All Game Guide
Play mechanics involve slowly gliding down floors to locate an exit before time expires, and the inclusion of a Nerf gun to dispatch animal adversaries makes things too easy. Better than the unresponsive 16-bit versions, but only by a whisker.
Hopefully, Bubsy hasn't used up all his nine levels yet, because this game'll certainly take away one of them. Poor graphics and gameplay, as well as personality shortage, make Bubsy II anything but the cat's meow.