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Castlevania: The Adventure (Game Boy)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall MobyScore (27 votes) 3.6

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
O Herói Simon deve enfrentar novamente seu arqui-rival, o Conde Drácula. No caminho, acerte as velas. Elas contêm moedas (pontos) cruz de ouro (invencibilidade), cristal (aumenta o poder do chicote) e coração (energia). O coração brilhante dá energia máxima.
Total!! UK Magazine
If it wasn't for the annoying restart points this game might have got into the nineties. Even so, it's still a rip-roaring little game. Give it a bash!
Nintendo Acción
Fue le primero y no por ello el menos divertido. Echa una mano a Simon en su lucha contra el mal personalizado en el rey de los vampiros: Drácula.
Video Games
Fantastisch, was Konami aus dem Game Boy herausgeholt hat: Dieses Castlevania-Abenteuer ist für mich das bislang spielerisch Beste. Die Levels sind durchdacht aufgebaut, sehr abwechslungsreich und strotzen nur so vor Ideen. Wirkt das Spiel anfangs noch etwas behäbig (das Scrolling ist nicht allzu schnell), so entfaltet sich seine Klasse im Lauf der Zeit zur vollen Blüte. Absoluter Höhepunkt: der panische, aber erfrischend originelle dritte Level. Zur Langzeitmotivation tragen auch die vielen versteckten Geheimgänge, Abkürzungen und Bonusräume bei, die nicht einfach zu entdecken sind. Sämtliche Gegner, ob groß oder klein, reagieren auf ein bestimmtes Angriffsmuster Eurerseits allergisch. So schafft man auch den widerstandsfähigsten Bösewicht nach einigen Übungskämpfen ohne Energieverlust. Castlevania - The Adventure ist ein herausragendes Geschicklichkeitsspiel, das selbst verwöhnte Mega-Drive-Besitzer missen werden.
Electronic Gaming Monthly (EGM)
This game is proof that the GameBoy can duplicate all the action of an NES title. Visually, one of the most amazing GameBoy games to appear, with crisp backgrounds and excellent stereo sound. A good quest with plenty of challenge!
Difficile, cruel, mais artistiquement réussi, Castlevania : The Adventure aurait gagné à être plus maniable et plus long. Malgré ses quelques défauts, il reste un jeu agréable, grâce à un level design excellent et à une ambiance saisissante. Un cran en dessous des opus NES, celui-ci n'en est pas moins un bon jeu que tout amateur se doit de posséder.
All Game Guide
Castlevania is a good adventure but not extremely exciting. Graphics and controls make the game good enough to recommend. With unlimited continues the difficulty is not bad.
Castlevania: The Adventure was the first game in the series for a portable system and third released in America. Konami decided to eschew the light role-playing elements found in Simon's Quest to attempt recreating the tough-as-nails arcade platforming found in the original Castlevania. The problem is this game just doesn't feel like it's truly part of Castlevania lore. There is very little of that gothic medieval atmosphere that's made those games so appealing to me and Dracula and the whip-wielding hero are about the only things that made me think "Castlevania". Take away those two elements and all you have is a clumsy, slow-moving guy struggling through tricky platforming bits to fight the game's boss. Nothing more, nothing less.
Nintendo Life
Konami’s first stab at bringing the Castlevania legend to a portable console isn’t exactly pretty. Some fairly obvious design blunders have been perpetrated here, with atrocious level design, poor control and a crippling lack of attack options all combining to create a pretty hateful piece of software