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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
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||The quality of the sound effects and/or music composition
|Overall MobyScore (8 votes)
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De la plate-forme variée, riche, prenante. Un épisode de Donkey excellent et assez facile.
DKL 3 est un excellent jeu de plateforme, très maniable et très abouti dans sa réalisation. Cependant, comparé à DKL 2, il ne fait que proposer de nouveaux niveaux : du bon "copier-coller" en somme...
Für Jump&Run-Fans auf Reisen ist dieses Modul ein Muß. Bis alle Extras gefunden sind, kann man wochenlang mit dem Schulbus fahren.
Easily the best of the three DK Land games. The usual platforming action may become tedious after a while, especially with the involvement of the DK coins. In general, it is a superior game that will not be completed overnight. Lets hope Rare continues to design outstanding products such as this for the Game Boy.
Donkey Kong Land III is the great example of classic portable gaming. The experience one would expect from the series on home consoles was almost perfectly emulated over to the Game Boy, with plenty of new content to appease the fans. It has its faults of course, and if you're not keen on collecting lots of different items in order to progress then may not have enough willpower to see the game to the very end, but those who stick with it will be rewarded with one of the most enjoyable platform adventures on the Game Boy.
Nintendo Power Magazine
Just as in DKC3, there's a lot to do and see. The map layouts and baddies make for a slightly less challenging game than DKC3, but the fun level is very high.