There is no Game Boy cover art on file for this game
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MobyRank
100 point score based on reviews from various critics.
3.1
MobyScore
5 point score based on user ratings.

Description

Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.

Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy.

Alternate Titles

  • "Double Dragon Advance" -- Game Boy Advance title
  • "ダブルドラゴン" -- Japanese spelling

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User Reviews

There are no reviews for the Game Boy release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

VideoGame Jun, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Digital Press - Classic Video Games Jun 18, 2005 8 out of 10 80
Power Play Oct, 1990 67 out of 100 67

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Trivia

Here's an interesting bit of trivia from the Commodore 64 instruction manual:

A NOTE FROM THE PROGRAMMERS:
Dear Game Player,
During our Herculean task of cramming as many as possible of the multitude of animation and graphic elements that make up the arcade game into the Commodore 64, we were faced with a problem. To get both one- and two-player options, and to achieve the authentic feel of two-player simultaneous action, simply took more memory than we had available.
But we knew how dissapointed you would be if the game didn't have the same two-player mode as the arcade game you know and love. So we came up with a memory-saving solution. We implemented sprite stacking techniques to create the animated characters (using two smaller sprites instead of one larger one to create each figure).
The resulting small gap you may notice in the characters at waist level, is the compromise that the architecture of the C64 forced us to make.
This should not impair your enjoyment of the game in any way.
The Programmers




This entry was contributed by PCGamer77 Bronze Star Contributing Member (3025), Kartanym Bronze Star Contributing Member (9971), Sciere Bronze Star Contributing Member (96454), Kabushi (39722), gamewarrior (4716), Dean Swain (7), Satoshi Kunsai (1862), Macintrash Bronze Star Contributing Member (2555), Servo (50341), koffiepad (10182) and Jeanne Bronze Star Contributing Member (48610)
 

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