There are no reviews for the Game Boy release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.8|
|Sound / Music||The quality of the sound effects and/or music composition||2.8|
|Overall MobyScore (4 votes)||2.9|
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Die Schlagvarianten sind recht begrenzt; dafür überrascht das Spiel mit schmucker Grafik und ordentlichem Sound. Für Prügelfans ist das kompetente Modul ein klares "Muß". Der Schwierigkeitsgrad dürfte Anfänger jedoch verschrecken.
Nintendo Power Magazine
The most famous fighters around are back again in Game Boy's Double Dragon II from Acclaim. You could say that Billy and Jimmy Lee have led pretty rough lives. They've been through countless heroic adventures. Now they've been framed and must clear their names.
Obviously, a Game Boy game can never equal Final Fight or Streets of Rage, but this tiny cart holds more action then you'd think possible. It may not be a brain-teaser, but if action is your game, then so is Double Dragon II!
The feeling of deja vu peaks during the final level, when you have to handle a boss gauntlet on the third floor of the school — only you're in a somewhat narrow hallway, so you have less room to maneuver to set up those uppercuts. By this point, I was thoroughly bored with Double Dragon II and more than ready for it to be over. Fortunately, my wish soon came true, as Anderson was only different from any other boss in that he could throw a spin kick and take more punishment. A thoroughly anticlimactic end to a bland, repetitive game. Regardless of how badly the NES Double Dragon II has aged, I know it still has to be better than this!