Godzilla Reviews (Game Boy)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.4
Graphics The quality of the art, or the quality/speed of the drawing routines 2.1
Personal Slant How much you personally like the game, regardless of other attributes 2.0
Sound / Music The quality of the sound effects and/or music composition 2.2
Story / Presentation The main creative ideas in the game and how well they're executed 1.8
Overall User Score (8 votes) 2.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Génération 4 (Jan, 1991)
Un jeu très distrayant aux multiples astuces.
Al monstruo japonés más famoso y simpático del mundo le encantan las plataformas, baby. Claro que, más le vale, su hijo está en peligro y tiene que hacer algo por él.
Play Time (May, 1993)
Erinnert “Godzilla“ spielerisch an “Solomon‘s Club“, so zeigt es sich grafisch weniger einfallsreich. Eine Handvoll mäßig gezeichneter Gegner und ein tolles Titelbild ist auch schon alles, was, die Jungs von Toho auf die Beine gestellt haben. Die tolle Melodie kann dieses Manko jedoch leicht ausgleichen.
Das Gameplay ist einfach, die Anforderungen an die Kombinationsgabe sind aber nicht ohne. Godzilla ist für ein jüngeres Publikum gedacht, deswegen sehen sogar die bösen Monster niedlich aus.
Godzilla, while sporting some nice intermissions and music, is really little more than a glorified Pac-Man derivative on the small screen! Godzilla is a nice addition to the growing GameBoy library that should appeal to those who like to move in mazes and bash bad guys!
Power Play (Jan, 1991)
Die ersten Levels löst man im Schlaf, in höheren braucht man schon Hirnschmalz, um weiterzukommen. Niedlich, aber kein Hit.
Godzilla est un jeu de plates-formes et de réflexion par tableau où il faut trouver et casser les oeœufs d’horribles monstres. Les actions sont très limitées : Haut, Bas, Droite, Gauche et coup de poing. On ne peut même pas sauter ! Pour accéder à certains œufs, il faut en déplacer d’autres. Boucher des trous, construire des ponts, tout cela dans un ordre bien précis et dès le début du tableau. Sinon, vous vous retrouverez coincé au fond d’un trou ou face au dernier oeuf, inaccessible !
Even if you like this style of game, you'll find much more pleasure in the "Bugs Bunny Crazy Castle" series by Kemco, the first of which was already available for the NES a year earlier and was far more entertaining (and Bugs Bunny didn't even have much of an attack strategy...). Unless you really love Godzilla, and I mean REALLY love Godzilla, you should avoid this title and move on to greener gaming pastures.
There have been a lot of bad Godzilla games, but this is by far and away the biggest disgrace to Toho's creation. Breaking rocks is not what Godzilla is meant to do. Rescuing his sibling... fans can live with that, but breaking rocks to clear screens...no. This one has blatant license use all over it.