DescriptionIn the distant future, a monopolistic and technological corporation called Ultratech organizes a fighting tournament known as "Killer Instinct". Many fighters answer the challenge to participate, including several of Ultratech's experimental warriors. To increase the tournament's challenge, Ultratech utilizes a technology that can create bridges between alternate dimensions, releasing a creature known as Eyedol. Eyedol is a two-headed ancient warrior that was imprisoned along with his bitter rival, Gargos. Some warriors enter the tournament to seek glory or escape. Other fighters are attempting to bring an end to Ultratech's corruption.
Killer Instinct is a 2D versus fighting game that features 3D rendered sprite based graphics. Players choose from ten characters: Orchid, Cinder, Jago, Glacius, Fulgore, Riptor, Sabrewulf, Spinal, T.J. Combo, and Thunder. The game is known for its heavy combo-based fighting system, allowing players to pull off moves that land a high number of hits on their opponent, the highest being the "Ultra Combo". The game also features combo breakers, finishing moves and stage fatalities, double energy bars, and a dance-music inspired techno soundtrack.
- "KI" -- Official abbreviation
- "Brute Force" -- Working title
Part of the Following Groups
|The Gameboy manages to inject some life into this dead horse||Zovni (9355)|
|Good and Bad||Kartanym (10775)|
|A wonderful fighting game.||Dark Lord (46)|
The Press Says
|Electric Playground||Apr 25, 1996||9 out of 10||90|
|GamePro (US)||Feb, 1996||4 out of 5||80|
|Video Games & Computer Entertainment||Jan, 1996||7 out of 10||70|
|Total! (Germany)||Apr, 1996||2.75 out of 6||65|
|All Game Guide||1998||60|
|Electronic Gaming Monthly (EGM)||Jan, 1996||2.5 out of 10||25|
|Topic||# Posts||Last Post|
|New Platform||4||Foxhack (12467)
Dec 10, 2009
|Odds Of Killer Instinct Appearing On The Wii VC?||3||Guy Chapman (1744)
May 26, 2007
1001 Video GamesKiller Instinct appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
DevelopmentKiller Instinct was originally developed for arcades as a prototype to the Ultra 64, later renamed the Nintendo 64. When the 64 project was delayed, Nintendo went ahead and released the SNES port instead.
Gameboy versionMissing from the Gameboy version are, of course, every animated cutscene, plus two characters: Cinder and Riptor. Also, the Game Boy version included in the box a metallic pendant with the Killer Instinct logo engraved on it.
SNES versionFor the transition to the SNES, the only major item missing is the 3D animated cut-scenes. They are replaced here by stills of the animations for the VS. and winner screens. The SNES version also comes packed with a soundtrack CD, titled Killer Cuts, which features remixed music based on the background and main themes found in the game. Another unique feature of the SNES version of Killer Instinct is that the game itself is a black colored cartridge. Most SNES games were a plain, gray color.
Information also contributed by Guy Chapman, Kartanym, and Kohler 86
Related Web Sites
- Killer Instinct HQ (Fansite devoted to the popular fighting game.)