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The Game Boy game testers at Nintendo have done another excellent job. They made sure that Killer Instinct was not only a good product but a great value for the Game Boy gamer. I was impressed with the cart from the moment I turned my GB on. It plays great on the SNES' Super Game Boy - the frame (populated by rendered images of Orchid, Fulgore and Combo) around the smaller screen is slick, as are the colored fight preview screens. And it handles the two player linked Game Boy contraption just fine. Killer Instinct for the Game Boy is a jewel of a title and one deserving prominent placement on The Electric Playground's Must Buy list. If you're still packing around that battery friendly, night-fearing, 8-bit portable warhorse, you owe it to yourself to check Killer Instinct out. Just watch out though, this one's addictive.
Killer fans will want to take this show on the road, because their favorite game is just as much fun on the green screen. Any GB enthusiast facing a long backseat ride home will enjoy this game. Street Fighter II Game Boy has a little more in the gameplay area, but Killer Instinct is more fun.
The question you must ask yourself before buying this game is: Did I like the SNES version because of how good it looked, versus the arcade version or because of how it played. If the latter is your response, check this out. If not, avoid this one.
Die musikalische Untermalung ist den Programmierern gut gelungen, steht ab in ihrer Wichtigkeit hinter de Soundeffekten zurück. „KI“ bietet in diesem Punkt zwar nichts Berauschendes, kann sich jedoch im Vergleich mit der direkten Konkurrenz („Mortal Kombat 3“ und „Primal Rage“) absolut sehenlassen. Alles in allem reicht dieses Prügelspiel nicht an die Qualität des vergleichbaren Street-Fighter-Moduls heran, bereitet aber dennoch genügend Spielspaß – auch auf lange Sicht gesehen.
All in all, Killer Instinct probably shouldn't have been released on the Game Boy. If you're a huge fan of the KI franchise, you'll probably want to pick this up - but other fighting fans on the go should probably snatch up Capcom's superior port of Street Fighter II instead.
Another example of an arcade translation that should never have been attempted on the Game Boy. It's fairy simple to figure out why this version of KI is going to go belly up. How can you expect a six-button game to be played on a two-button portable and still be remotely close enough to slap the same name on it? The character animations are a joke, the graphics are hideous and the sound is much more pleasant turned off if you're going to attempt to play this one!