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L'adaptation est fidèle, les personnages toujours aussi violents, les sprites de bonne taille et les coups spéciaux faciles à réaliser. Acclaim nous propose une suite de son Mortal Kombat qui mérite notre attention à tous égards, même si l'animation est un peu saccadée.
Nintendo Magazine System UK
Great beat 'em ups and the Game Boy don't often meet up. Fortunately they do with MKII. It's great so go get it.
Video Games & Computer Entertainment
Where the Game Boy usually pales in comparison to the Game Gear. I was surprised to find an expansion roster of moves that included Babalities. A good job was done by Probe to fit so much in so little space. Bravo.
To bring the game to the Game Boy there has (unsurprisingly) been some cutbacks, but what remains manages to keep the feel of the original and there’s much fun to be had from finding new ways to string together attacks. The music is not great, but the simple sound effects work effectively. Having to block using the start button is annoying, but the controls are otherwise excellent. Overall Mortal Kombat II is an early example of a decent portable fighter which will keep players entertained.
MK II Jr. is half as much games as the SNES, but, hey, what do you expect for a five-year-old portable system? I can name a million other ways I'd rather spend $35. On the other hand, if I'm all alone and bored, I wouldn't mind having Kitana and crew in the palm of my hand.
Mortal Kombat fue un título mediocre, que por suerte Acclaim decidió rehacer completamente para dar lugar a Mortal Kombat II. Cuatro personajes menos que en arcade, una amplia gama de movimientos tanto simples como especiales, la incursión "real" de los Fatalities y los de un segundo tipo, según en que escenario nos encontrásemos. Sin lugar a dudas uno de esos juegos que todo fan de la saga tiene que tener, si bien no por su gran calidad por ser el mejor de la serie. Recomendado para fans, aunque a los puristas de la lucha también les puede dar muy buenos ratos.
Electronic Gaming Monthly (EGM)
This is probably the best fighting game on the Game Boy, which isn't saying much because there are not many fighting games on this portable. Still, this one plays well. I found myself getting the moves off with hardly and problem with just two buttons. Even so, it's better as a portable game to take along with you, because you won't want to play this on the Super Game Boy. I would get the Super NES version instead.
Somebody please beat me and rip out my spine --- it would be less painful than having to play the Game Boy version of this any longer. Drained of blood, with only two backgrounds, eight of the characters and maybe half the frames of animation, the words "cut down" don't even begin to describe it.