Pokémon Red Version (Game Boy)

Everyone
ESRB Rating
Genre
Perspective
Theme
87
Critic Score
100 point score based on reviews from various critics.
3.9
User Score
5 point score based on user ratings.

Trivia

Development

The man behind Pocket Monsters, Satoshi Tajiri, had been working on the game a full five years (from 1991 to 1996) before he finally decided to release it after he was satisfied enough with it. No one at Nintendo expected the game to be a hit, but it was.

Inspiration

Satoshi Tajiri got the concept for Pokémon when he was growing up as a kid. It's said that as a boy he used to catch bugs of all types and watch them grow and develop, like a caterpillar evolving into a butterfly! It's crazy to know that this childhood hobby would turn into a, now normal, popular enterprise.

Mew

Although most people believe that the only way to capture mew is through a Nintendo event or by use of a Game Shark device, techies have found that through a certain set of steps, you can capture mew in this game, as well as in blue and yellow versions. At this point, mew is level 7 and only knows pound. This feature is due to a mistake in the game's programming.

Awards

  • Game Informer
    • August 2001 (Issue #100) - #39 in the "Top 100 Games of All Time" poll
  • Retro Gamer
  • Total! (Germany)
    • Issue 01/2000 – Best Game Boy RPG in 1999
Information also contributed by PCGamer77, Powerbracelet and Robbb

Contributed by Satoshi Kunsai (1810) on Jun 10, 2002. [revised by : Patrick Bregger (133213)]. -- edit trivia