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R-Type II (Game Boy)

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100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 2.5
Personal Slant How much you personally like the game, regardless of other attributes 1.5
Sound / Music The quality of the sound effects and/or music composition 2.0
Story / Presentation The main creative ideas in the game and how well they're executed 2.0
Overall MobyScore (2 votes) 2.2

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Total! (Germany)
In Sachen Grafik und Sound konnte R-Type II den hohen Standard seines Vorgängers halten und teilweise sogar noch etwas übertreffen. Das Scrolling ist sauber und absolut ruckelfrei, und selbst die Animation bildschirmgroßer Objekte bietet keinen Anlaß zur Klage. Fassen wir zusammen: Sowohl technisch als auch spielerisch gibt es an dem Modul kaum etwas auszusetzen. Wer Ballergames mag, sollte zugreifen.
To summarize: R-Type II looks good, but it isn’t a good look for you. Irem took a stodgy, unforgiving, bland copy of a classic, ported it to the black-and-white GameBoy sans one level (we only get five rather than the arcade six), and completely cocked up the programming. It’s not entirely unplayable, but so much of it is random, and so much of the action requires so much more than random execution. The game wants you to be precise while it froths forth flicker and uncertainty. What happened? The original was good. You may want to try that instead, but whatever you do, don’t mistake the two. Better still, look for R-Type III on the GameBoy Advance, assuming you’ve got the hardware. If not, you’re still in much better hands with say, Nemesis, and that game is easy to find. R-Type II is hard to find, so let’s leave it lost.