Trivia
In the Commodore 64 port: Stage 6, The Transport System, has been dropped completely and every stage after 3 has a very unfinished feel to it.
The final boss (in the stage with the flying green babies) is not finished making it pathetically easy to beat. It fires only one type of energy shot which flies in a horizontal line. The homing balls, energy blobs and flying babies are all missing.
There is no end sequence, neither on the version I bought running on a real C64 nor on the cracked version I ran on Winvice. The game just ... stops.
Contributed by
Koos King (508) on Aug 19, 2008.
The C64 version was coded by Manfred Trenz, which is ironic as he was behind the infamous R-Type clone Katakis. This was in fact Electric Dreams' second attempt at a C64 version of the game - the first (coded by David Jolliff and James Smart) was the one featured in a demo given away by C&VG. This appeared to be shaping up as a good conversion, although a bit slow, but it was taking too long, leading Electric Dreams to replace it with a quicker-to-finish version.
A mastering error on the original release of the ZX Spectrum version meant that level 8 didn't appear on the tape - level 7 was recorded twice, followed by level 9, meaning that players who completed the first 7 levels could get no further.