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Samurai Shodown (Game Boy)

77
MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.

User Reviews

The original, and not a bad one at that. Zorgob (24) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall MobyScore (9 votes) 3.9


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
90
Electric Playground
So, why does Samurai kick Street's butt? The major reason is that with the number of playable characters in Samurai (not to mention the fact that they all are completely different with their own special moves and weapons), you're just getting better value for your game playing dough. Let's face it, how many fighters can you have for your Gameboy? You know Killer Instinct is on the way, MK3 is already here and since there's probably way too many Street Fighter games in your collection already, I just think you'll be more impressed by SS. Neither game is bad, mind you, and both of them pass the EP "take-on-the-bus" test with flying colours but if I had to make a choice, I'd go Samurai. And, I'm not just saying that 'cause Haohmaru's holding me at blade point either.
80
Video Games & Computer Entertainment
If you still play the Game Boy regularly, then Samurai Shodown is a must-have title. To save on space, the characters are rendered in a super-deformed Japanese style that looks great. Not a lot of detail, but enough to understand what's going on. All of the characters are here, including Earthquake (missing from the Genesis) and three new secret characters that you can play as: Amakusa, the Courier and the Judge.
75
Total! (Germany)
Nachteilig ist bei allem Lob nur die Größe der Figuren. Selbst mit Super-GB hatten wir auf dem Fernsehschirm gelegentlich Mühe die Figuren auseinanderzuhalten. In punkto Hintergründe und Zwischensequenzen wird der Game Boy jedoch nahezu ausgereizt. Die digitalisierten Sprachsamples sind natürlich auch weggefallen, die Musik ist jedoch ganz ordentlich und abwechslungsreich. Game-Boy- und Beat‘em Up Fans können wir dieses Modul aus der Reihe ‚Wunder gibt es immer wieder‘ empfehlen.
74
Mega Fun
Löblich bei der Umsetzung ist natürlich, daß nahezu alle Special Moves übernommen wurden, schade nur, daß die Sprites etwas arg zusammengeschrumpft sind. Auf dem Super Garne Boy sieht die Sache schon ganz anders aus, nur daß hier auf einen zusätzlichen Rahmen verzichtet und “nur“ die Grafik etwas bunter gestaltet wurde. Die langen Wartezeiten nach einer Runde zwecks Punkteabrechnung nerven aber ziemlich; mangels ordentlicher Alternativen sind Prügel-Fans mit Samurai Shodown auf dem Game Boy jedoch bestens bedient.
74
Electronic Gaming Monthly (EGM)
A very good portable version of the Neo Geo arcade smash! Almost everything is here - the fighters, the moves and the look. This one seemed a lot more fun to play on the Super Game Boy than on the small screen, but nonetheless, fans of the game who are "on the go" will not be disappointed with this one.
70
GamePro (US)
On-the-go fight fans who have 20-20 vision may enjoy this cutesy Romper Room edition of everyone's favorite weapon fighter. However, it's hard to justify spending money on this game when you could save up for the Genesis version instead.