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The Sword of Hope (Game Boy)

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100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 2.7
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall MobyScore (6 votes) 3.0

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Power Play
Auf den ersten Blick sieht "Sword of Hope" wie ein schlaffes Dutzendrollenspiel aus. Fummelt man sich aber durch die eher Adventure-typische und etwas gewöhnungsbedürftige Benutzerführung, prügelt sich mit finsteren Monstern und löst ein paar Geheimnisse, sorgt das Schwert der Hoffnung für gepflegte Fantasy-Unterhaltung. Die Grafik kann zwar nicht dem Monstermodul "Final Fantasy Legend" das Wasser reichen, aber das trübt das Vergnügen nur unwesentlich. Auf alle Fälle hilft Sword of Hope die Wartezeit für "Final Fantasy Legend II" angenehm zu verkürzen. Ich vermisse allerdings schmerzlich eine Batterie.
Video Games
Ein gelungenes Modul, das Noch-Nicht-Rollenspieler auf den Geschmack bringen wird. Unbefriedigend ist nur die etwas fuzzelige Grafik, aber auf dem Game Boy geht es halt nicht viel besser.
I feel like I've just hammered out a cookie cutter RPG review. That's mainly because, beyond presentation, there's nothing special about Sword of Hope. Much of what can be said about this game also applies to a laundry list of other such titles. To me, it seems like Kemco focused too much of its attention on Sword of Hope's presentation and not enough in categories that actually matter. The end result is an RPG that serves as a mere skeleton for a great game. What it really needed is a bit of flesh.