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20
HonestGamers
Playing Toxic Crusaders taught me an important lesson — it's very easy to make a poor game out of a poor show. There didn't seem to be much of any creativity or thought going into the level designs as each small level in each stage essentially seemed to be the exact same. Go to the right. Shoot stuff. Occasionally jump to a higher surface and continue going right. Watch out for toxic waste. Grab the occasionally healing item to replenish hearts. Exit the level. Pick a new character (or the same one) and do the same things in the next level. Remarkably, it took me very little time to get tired of that formula.
| Category |
Description |
MobyScore |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
3.0 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
3.0 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
2.0 |
| Sound / Music |
The quality of the sound effects and/or music composition |
5.0 |
| Story / Presentation |
The main creative ideas in the game and how well they're executed |
2.0 |
| Overall MobyScore (1 vote) |
3.0 |
User Reviews
There are no reviews for this game.