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And cool is the word for this one, fans! Nobody can say that Gamecube doesn't have its awesome game at this point. Sure, FPS may not be everyone's cup of tea, but you'll not see any criticism after showcasing your Gamecube's power with Agent Under Fire. In fact, you might even hear some self-professed FPS opponents saying 'Gimme that controller, buddy.' The temptation to take on the role of Bond is just too strong for most people to resist. Coming into this game, my expectations were high, and 007: Agent Under Fire met and exceeded almost every one. Being a fan of more story driven FPS games like Half-Life and Deus Ex, I'd love to have seen a more developed and lengthy set of missions, but with this console and this franchise, we takes what we gets. And with Agent Under Fire, we gets cream-of-the-crop FPS action, no bones about it.
Agent Under Fire is a good First Person Shooter for the GameCube. Even though it is on the easy side, this game will keep Bond fanatics coming back till the next game.
Im Wesentlichen gibt es nur zwei Unterscheidungspunkte zur PS2-Version: die absolut stabil laufende Grafik, die aber trotz allem nicht alles aus dem GameCube herausholt und die Option, Bots in Multiplayer-Gefechten einzusetzen. Ansonsten hat man die Stärken der PS2-Version sehr gut auf den GameCube portiert - vor allem die sporadisch eingestreuten Fahrabschnitte machen einen Riesenspaß. Leider hat man auch die Schwächen mit übernommen, von denen vor allem die Hilfestellungen in den sowieso schon linearen Levels sicherlich das größte Manko darstellen, andererseits jedoch Shooter-Neulingen sicherlich gelegen kommen. Auch wenn das neueste Bond-Abenteuer kein adäquater Ersatz für den Klassiker Goldeneye ist, bleibt der erste Ego-Shooter für den GameCube jedoch dank der sehr gut transportierten Bond-Atmosphäre auf jeden Fall ein Garant für gute Unterhaltung.
With great graphics, stellar multiplayer, and a prominent license, Agent Under Fire isn't that bad of a game. Yes, it does fall short in areas like its blockiness or repetitive theme song, but it packs a punch, which is more like a slap on the PS2's version. We can't forget that the controls are a bit funky or that single player is short, but when those fall short, action, adventure, and adrenaline are also there. To me, Agent Under Fire is a great attempt at a great game, which fell short a tad bit. I believe that Nightfire will be able to live up to what all of the hype is about.
The graphical prowess of this game shocks everyone who sees it. Even if you do not like the graphics in the game, the gameplay, and controls are really quite good. The use of the Control Stick, the C-Stick, and the R-Button form a quite perfect union that blends into the gameplay perfectly.
EA has done a great job capturing Bond’s essence. Maybe I’m in a good mood because of Easter (that’s rare of me) but I found this game to be really fun! Mind you, I’m reviewing this as a rental though. I picked Under Fire at the local Blockbuster. Would I be disappointed if I bought his game? Probably not. It was great fun. The prudent thing to do here is to rent this game first. You may want to do more in terms of replay than just chase down records. In the end, this game is nothing like Goldeneye. That’s a good thing in my opinion. Good work capturing Bond, EA! Check it out!
Agent Under Fire isn't perfect, but even with its control issues it places in the top ranks of the James Bond series of games. Like the films, you've generally seen it all before, but every Bond fan needs to whip out his 007 license once in a while. If you played an agent under fire in the PS2 version, there's no compelling need to repeat here. But if the GameCube's your entre to espionage, by all means live and let die.
One of the most surprising things about the game is that the driving sequences are actually quite good. They convey the sense of having free run of the streets, Crazy Taxi style. The physics of driving even feel solid, whether you're in a sports car or a lumbering tank. The rail shooters are the least interesting parts of the game, but they comprise only two of the twelve missions, and it's a simple matter to power past them. In fact, Agent Under Fire is thankfully free of brick walls; it's easy enough to get past any given mission to see what's next.
Meet James Bond 007… in Agent Under Fire, the first FPS (first-person shooter) to be released for GameCube. Electronic Arts ported the game over from the PlayStation 2, bringing improved visuals and multiplayer bots to Nintendo's budding new console. Being the first James Bond licensed software as well as its debut as the first GameCube FPS is, no doubt, a winning combination. However, even with all this Agent Under Fire isn't without its design flaws or turn offs.
James Bond : Espion pour Cible est un bon jeu. Si vous comptez jouer en multi joueurs, achetez le. Sinon, pensez-y comme il faut, car avec seulement douze missions, le jeu se finit un peu trop rapidement.
Electronic Arts has managed to capture the Bond ambience, due in no small part to the overuse of his theme music, but the single player experience, which is a very important part of a 007 title, is ultimately too simplistic for a super spy. Moreover, the silly plot is only big enough to span about eight hours of solid play. Casual players and Bond aficionados will find a fun, brief arcade romp here, but hardcore first-person shooter fans demand more meat in their gameplay.
Offering a short gaming experience, Agent Under Fire's replay ability lays with-in the unlocking hidden secrets for a short while, then quickly jumps to relying on the multiplayer mode, which is very fun for the most part. Suffering from poor A.I. and an easy difficulty level, Agent Under Fire still delivers a solid gaming experience for the non experienced gamer, while the hardcore gamers will be left turning the bots to the hardest level in multiplayer mode and getting their daily fix of Bond that way. The graphics are commendable, but nothing special. They get the job done, but sometimes you find yourself asking for more. Ultimately, I suggest you go and rent the game before making the possible mistake of spending $50 dollars on a game that you will only play when friends come over.
Un titre agréable mais trop court. Des phases de shoot à faire pâlir les fans de FPS pour finalement classer simplement ce titre dans la catégorie des jeux d'action. Quelques intéressantes possibilités dans le gameplay mais si tout ceci reste assez classique, en somme on passe un bon moment avec Espion Pour Cible même s'il est loin de constituer un hit.
When all is said and done, however, Agent Under Fire remains a game too short for its own good. The multi-player portion can only sustain a title for so long, and this simply isn't GoldenEye despite technical improvements. It's fun to play, certainly, but not a title that will last most hardcore fans more than a quick rental. The obvious conclusion, then, is that Agent Under Fire is absolutely worth experiencing, but something few will wish to own. A pity. Maybe the inevitible successor will make the small necessary improvements that will set itself apart from the crowd. Until then, it's probably just best to wait and leave your wallet in your pocket.
After two great titles on the N64, GoldenEye 007 and the surprise hit The World is Not Enough, Nintendo owners expect great things from their Bond games, not to mention their first-person shooters in general. Agent Under Fire doesn't live up to either of these titles in terms of depth or challenge, but it does offer a more complete package of what's normally found in an action-packed 007 movie.
Even though the game has its flaws it still proves to be a fun gaming experience and that is were it counts my friend. I really like this game and I hope you will too!
Agent Under Fire isn't a horrible game, but its lackluster level design, poor enemy AI, and easy level of difficulty pile up to greatly detract from what it does offer.
The driving segments are a nice break, but they're just that--a break, far overshadowed by the main FPS portion of the game with its iffy control and weak AI. Perhaps the biggest, overarching flaw is that the whole experience feels just a tad on the linear/railed side. The attitude and flair of the "Bond Moves," showcased as a nifty bonus, aren't a major focus of the game, which just seems wrong, somehow. Played at its hardest level, Agent Under Fire is certainly a challenge, albeit an uneven and often frustrating one. At the time of this writing, GoldenEye is still a "Connery," the unquestioned ultimate Bond experience, despite its years--if you've already played it to death, Agent Under Fire is a "Brosnan," a good-looking candidate for variety or rental, but little more.
Agent Under Fire ultimately feels like yet another attempt to slap a lucrative license onto derivative gameplay in an attempt to fatten the bottom line. It lacks cohesiveness, refinement, and is devoid of anything that could be considered innovative. An enjoyable ride for a time, it is so drowned in conceptual and mechanical clichs that it fails to fully realize the potential of the endearing Bond franchise. Agent Under Fire is stirred, not shaken.
That said, I think the game is at best a three-night renter. For the experience alone, it is worth to see what a FPS looks like on the GC, but I fear that a purchase would boil your blood like a midget with a headache trying to get an aspirin on the top shelf. Ok, so I like some of the controls. And I like some of the graphics and sound. But, I would never ever ever ever ever consider this to be a purchase. I expect some will buy this simply because of the reputation of Goldeneye. Well, this ain't no Goldeneye my friends.