User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (17 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
NintendoWorldReport (Mar 15, 2004)
Comparisons to the venerated Goldeneye are inevitable, and EA’s games until now have only led to disappointment. The publisher has been attempting so hard to recapture the magic and cash in on the Bond license, that they completely ignored the deft touch necessary to create a memorable game in the Bond universe. Their previous forays tasted like Siamese Vodka, but they finally broke out the good stuff. James Bond is more than a rag-tag collection of shooting, driving, and gadgets. He is all of these skills simultaneously in one dashing package. Where so many games fail to merge varied gameplay types, Everything or Nothing succeeds. Where Goldeneye was an incredible FPS dressed in a tux, Everything or Nothing is pure, 100 proof Bond.
GamerDad (Apr 18, 2005)
"Everything or Nothing" is an ambitious but successful interactive adventure that blurs the lines between motion pictures and video games. It is a worthy addition to your game collection, regardless of your preferred console platform.
Netjak (Mar 12, 2004)
Flat out, Everything or Nothing will blow you away. You don’t even have to be a fan of the hero to enjoy this one, and the best part is, anyone can pick it up and play. This can easily go down as the best 007 gaming experience and dethrone N64’s Goldeneye. Here’s your chance to be James Bond and do all the groovy stuff he does.
GameZone (Mar 01, 2004)
The latest game in the James Bond universe from Electronic Arts can be summed up in one word: WOW. Everything about this game screams the word, from the all-star cast to the gameplay to the story, this is one slick package. The meat of the game unfolds in the story mode following James and his efforts to stop the nefarious Nikolai Diavolo, a former KGB agent, in his pursuit of world domination. James must run, shoot, drive, race, fly, pilot tanks, and of course make time for the ladies in his pursuit of the madman.
GamePro (US) (Feb 17, 2004)
Signing on to her majesty?s secret service will finally give you a good view to a kill. James Bond returns to the small screen in his finest performance yet on this generation of consoles. 007: Everything or Nothing?s high-octane action accurately captures the spirit of Bond with a snappy variety of hijinks and a roster of talent that packs in Hollywood stars like sardines.
GameSpot (Feb 13, 2001)
Ever since the success of Nintendo and Rare's take on the James Bond film GoldenEye, the world's most famous secret agent has been cast in first-person shooter after first-person shooter. It seems as though Electronic Arts has been trying, with varying degrees of success, to recapture the magic of Rare's classic Nintendo 64 game. But for an agent as versatile as James Bond, casting him into a shooter has always felt a little limiting. There's certainly much, much more to the character than just running around with a gun. Electronic Arts has finally come to this conclusion, it seems. Its latest Bond game, Everything or Nothing, is a third-person action game that blends shooting, driving, and other types of action together in a seamless fashion, delivering an awesome experience that puts you in 007's shoes better than any game to come before it.
While I preferred playing this title on the Xbox, it's a solid release on all three systems, and it's a great chance to see Bond in an adventure that's (a little) less ridiculous than most of his recent missions.
87 (Mar 03, 2004)
Nach den letzten, nicht immer überzeugenden Ego-Shooter-Abenteuern von 007 holt EA zum Rundumschlag aus und präsentiert das beste Bond-Spiel seit Rares legendärem GoldenEye. Angefangen vom grandiosen Einstieg im Film-Stil über das Intro und die Zwischensequenzen trieft Alles oder Nichts Kinoatmosphäre aus allen Poren. Glücklicherweise kann die spielerische Qualität mithalten: abwechslungsreiche Missionen und eine durchdachte Steuerung, die sich in allen Spiel-Varianten (Fliegen, Fahren, Schießen, Kämpfen) bemerkbar macht, sorgen für stundenlanges Vergnügen. Und trotzdem hätte EA das neue Abenteuer des britischen Geheimagenten mit einer verbesserten Zielhilfe noch besser gestalten können.
Game Over Online (Apr 29, 2004)
However, issues aside, Everything or Nothing is a mission that any gaming agent would be pleased to take. Since there’s no Bond movie this year, it seems as though the developers and actors put all of their talents into making the best game they could, and it shows. A solid story, engaging gameplay and sound technical merits makes Everything or Nothing the best Bond title that’s been released in years. If you dig Bond in any way, you have to get Everything or Nothing.
Despite its daring, varied design and big-time production values, it's not perfect. There are frequent problems with camera view, and the auto-targeting vacillates between adequate and maddening. However, good games can make you overlook their flaws, and on this count Everything or Nothing is a success. Is it the next great evolution of gaming? Perhaps not, but it is a step towards creating the ultimate James Bond title.
N-Zone (Mar 10, 2004)
007: Nightfire habe ich sehr gerne und oft gespielt und ehrlich gesagt habe ich erst eine bisschen gebraucht, um mich an die neue Perspektive zu gewöhnen. Als diese anfängliche Umstellung dann vorbei war, konnte mich Alles oder Nichts sehr gut unterhalten. Neben der Bombast-Präsentation sorgt auch die einfache, fast schon anspruchslose Spielmechanik für fesselnde Action. Man stapft überwiegend im Trial-and-Error-Prinzip durch die Levels und ärgert sich manchmal – stellenweise flucht man regelrecht – über fehlende Checkpoints und die Tatsache, dass man den Level nach dem Ableben komplett von vorne spielen muss. Das Leveldesign ist in fast allen Belangen sehr gut gestaltet. Einzig und allein das unerklärliche Auftauchen von Gegnern lässt nicht nur Fragen, sondern auch stellenweise Frust aufkommen.
1UP (May 09, 2004)
As one of EA's blockbuster games, Everything or Nothing is by no means subtle. It's big in nearly every way: big budget (we're assuming, given the cast of famous actors and Bond screenwriter), big explosions that fly by you as you race through levels, and a big storyline that has you traveling all over.
IGN (Feb 17, 2004)
Try as it may, Electronic Arts has been unable to shake the legacy of Rare and Nintendo's highly respected GoldenEye 007, a standard-setting first-person shooter for consoles and fantastic adaptation of the Bond movie. It seems that with each release, The World is Not Enough, NightFire and so on, fans of the franchise were always stacking it up to expectations that are almost impossible to meet. This time with the release of James Bond 007: Everything or Nothing things have changed. EA's internal development team has crafted a hugely entertaining third-person action title that offers up a bevy of gameplay styles, mostly centered on strategic shootouts and gripping driving sequences.
Okay, es gab strenge Auflagen der Filmlizenzinhaber, und ja, Bond ist ein Killer. Aber er ist kein Terminator, sondern 00-Agent, vor dem selbst die Kollegen Fisher und Snake auf die Knie fallen sollten. Doch in Alles oder Nichts steht 007 unter permanentem Dauerfeuer und seine Mission gleicht eher einem Überlebenskampf als einem Agenten-Auftrag. Dadurch steht das Spiel ein bisschen zwischen den Stühlen: wenn ich schleichen will, greife ich zu Metal Gear Solid oder Splinter Cell, und wenn ich mit Bond ballern will, schmeiß ich mein N64 wieder an. Alles oder Nichts ist weder „alles“ noch „nichts“, sondern von allem ein bisschen.
Armchair Empire, The (Mar 11, 2004)
If you’re missing the fact that there’s been no Bond film for this year, 007: Everything or Nothing should be more than enough to tide you over until the next one. It has high caliber production values, mission variety, easy control, and plenty of Bond moments that offset the linear levels and less-than-stellar camera. And it’s pretty fun to boot (particularly if you're a Bond fan)!
83 (Mar 03, 2004)
Eigentlich war ich mit den Ego-Shootern bisher ja ganz zufrieden, aber das Bond-Flair kommt mit Alles oder Nichts noch besser auf. Am Schleichen finde ich zwar wenig gefallen, aber das geschickte Vorgehen mit Qs Gadgets, das regelmäßige Ducken und Ausweichen sowie die zahlreichen Intermezzos fesseln mich richtig an den Bildschirm. Schade nur, dass die Entwickler trotz verlängerter Entwicklungszeit so manche Fruststelle übersehen haben - ich sehe zwar ein, dass ohne Fahreinlagen das Bond-Flair nicht komplett ist, aber so ist Alles oder Nichts "nur" ein ausgesprochen gutes, wenn auch nicht perfektes Bond-Abenteuer.
Yet Everything or Nothing, the game that preceded Rogue Agent, was a great title. It was a game that had few flaws, and was the ultimate Bond experience to date. With intense shootouts, fast car and motorcycle chases, great animation and graphics, as well as a heaping of excellent storytelling, Everything or Nothing throws the player in the shoes of James Bond with great results.
GameSpy (Feb 21, 2004)
We've been mesmerized by James Bond since childhood. And then GoldenEye 007 came along and turned his console appearances into some of the most anticipated in gaming. Too bad, then, that none have stood up to Rare's masterpiece and the superspy mantle has been taken up by younger, less British playas. But EA's had a secret weapon in development for years, and in third-person, no less. Could it break the FPS shackle to put 007 back on top? Absolutely. Lacking only the stellar multiplayer of GoldenEye 007, Everything Or Nothing nonetheless may be the best console Bond ever, with rich varied gameplay that has something for everyone. The over-the-shoulder view is what 007 needed all along. After all, espionage is all about voyeurism, and now we get to see every detail.
75 (Feb 26, 2004)
En définitive, cette nouvelle aventure de 007 comblera les amateurs d'action, à condition bien sûr de ne pas s'attendre à un titre révolutionnaire. En incorporant tous les ingrédients d'un bon James Bond ciné, Quitte Ou Double parvient à accrocher par son aspect spectaculaire, sans pour autant être le jeu d'action de l'année. Il reste toutefois plombé par des niveaux trop courts et quelques passages plus rébarbatifs. Comme c'est souvent le cas dans les jeux EA, le gameplay n'est pas très profond, mais on s'en prend plein la gueule.
Game Revolution (Mar, 2004)
Like most 8 year-old boys, I had a love affair with 007. When asked what I wanted to be when I grew up I would without hesitation snarl, Bond, James Bond. Then I’d provocatively raise an eyebrow in between sips of my fake martini shaken, not stirred.