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Aquaman is a classic case of a game that's come to the party with too little, too late. Trying to ride the wave of comic reincarnations is admirable, but the developers needed to come up with something either original or addictive to compensate for not being first to the party. As it stands, Aquaman tries an awful lot to be like Spider-Man, but it doesn't have enough gameplay, graphical or audio punch to stand on its own two feet. And not just because most Atlanteans are mermen.
Overall, this is a very poor effort by TDK. Subpar graphics and sound and repetitive gameplay add up to a game that is refreshingly only 21 levels long, with each level taking no more than ten minutes, if that. Still, I doubt youÃ¢â‚¬â„¢ll stay interested long enough even to get through that. If you do, your reward is more characters to play through this repetitive game with. I would caution against buying this game at all. If you are a diehard Aquaman fan, though, you may get a little fun out of it.
When you start with a game license that features a superhero best known to most twenty and thirty-somethings as "the guy who called the whales" on the 70's cartoon The Superfriends, the warnings sound early on the potential bad game meter. This incarnation of Aquaman is based on current DC Comics mythology rather than the slightly effeminate version of the character seen on TV (weren't all the Superfriends effeminate?) so he looks tougher. Unfortunately his toughness only means he's going to be pummeling similar foes over and over again in a monotonous game that bears his name.
There are two truths that separate Aquaman from, say, Spider-Man. The first is that people actually like Spider-Man. He's popular. People read and enjoy Spidey comic books and they also flock to the theaters to see him in blockbuster feature films. Aquaman, well -- he wears flamboyant tights and can swim. The second glaring difference is that Activision's videogames based on Spider-Man are well-made. Oppositely, Aquaman's new console videogame adventure is -- like the underwater King himself -- a huge letdown.
I will say one thing about TDK and Aquaman: The comic book character is unbearably pitiful and TDK managed to translate that perfectly into a just-as-pitiful game. Lucky Games is a no-name license, and TDK should hang up video gaming and stick to manufacturing blank audio and VHS cassettes like before. And don’t let that twenty-dollar price tag entice you; Aquaman is nowhere near worth it. Let’s face it: there isn’t a single inkling of coolness in Aquaman, so this was basically a wasted effort.
Aquaman: Battle for Atlantis is the kind of game that happens when a developer has a license and not much else. The game itself has only the bare minimum requirements necessary to technically be called a game, and even these components are an ugly mess. Even the most hard-core Aquaman devotees will likely find little use for this short, shallow, problematic ramshackle game.
First of all, I’d like to give Aquaman props for not being the worst game of all time – so it is better than expected. As you can probably imagine, the concept of an underwater fighting game didn’t exactly work out as planned. Call me crazy, but punching an enemy while doing the doggy paddle doesn’t exactly generate a whole lot of excitement. Admittedly, though, it’s next to impossible to do this comic book justice. Talking to fish and playing "hide the sardine" with Lagoon Boy and Aqualad probably wouldn’t go over too well with gamers. When it comes to the digital world, Aquaman isn’t the king of the sea. He’s a turd in a pool.
Das Gameplay besteht daraus, durch die Gegend zu schwimmen, Gegnerhaufen zu suchen und sich eine auf die Kauleiste geben zu lassen. Wer die wild und anscheinend völlig willkürlich durch die Gegend rasende Kamera ignoriert, darf sich an der Pseudo-Wassergrafik, die im Wesentlichen aus matschigen Texturen besteht erfreuen - oder wie eine post-lobotome Sekretärin auf dem A-Knopf herumhämmern, in der vergeblichen Hoffnung, dass sich die sterbenslangweiligen U-Boot Passagen irgendwie vom restlichen Gameplay abheben. Falls euch ein Exemplar von Aquaman: Battle for Atlantis begegnen sollte: Ruhe bewahren. Augen schließen und sich schnell von der Unfallstelle entfernen.
With overly simplistic gameplay and lackluster presentation, Aquaman: Battle for Atlantis just isn’t the game to bring widespread recognition to the King of Atlantis. An extra 6 months of polish and raising the price $5 would have done this game a world of good.
Superman fans rejoice there is finally a game that sucks worse than your hero's darkest day. Simply put this game deserves a place in gaming history as one of the worst titles to ever be released, perhaps the Lobo game will be better...then again probably not. DC should really have better quality assurance when it comes to their games, not even recommended to give to your worst enemy!
The first thing one must ask himself as they stare at the Aquaman box on the shelf at their local retailer is "Did the world really need an Aquaman game?" Long considered one of the lamest superheroes ever, Aquaman was saddled with the hilariously weak ability to talk to fish for a superpower, and the crushingly large duty of patrolling every underwater area of the planet, about 70% of the Earth's surface. So the answer is no, the world doesn't really need an Aquaman game. Unfortunately, we have one, and it's a stinker.