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Nintendo GameCube Conversion | | Nintendo GameCube Lead Programmer | Hamish Young | | Conversion Programming | Larry Docherty, Stephen Lucas, Amy Phillips, Mark Wesley | | Additional Artwork | Rasmus Jørgensen, Timothy King | | Senior Producer | Joe Bonar | Original Burnout Team | | Concept Designer | Alex Ward | | Lead Artist | Michael Williamson | | Lead Programmer | Richard Parr | | Game Designer | Chris Roberts | | Course Design and Modelling | Mike Humphreys, Yonsok Ko, Omar Mohammed, Trevor Moore, Michael Williamson | | Vehicle Design and Modelling | James Hans, Mark Rendle | | Original Programming | Alex Fry, Stuart McKenna, Richard Parr, Olly Read, Mark Wesley, Hamish Young | | Assistant Game Designer | Paul Cross | | Additional Programming | Rabin Ezra, Garry Ferguson, Mark Jennings, Jean-Christophe Leprevost, The RenderWare Team | Audio | | Head of Audio for Criterion Games | Stephen Root | | Music Composition, Production and Mastering | Steve Emney, Stephen Root | | Live Bass and Guitar | Greg Bone, Lee Pomeroy | | Live Drums | Steve Emney | | Live Keyboards | Stephen Root | | 5.1 mixing and Surround consultancy | Rik Ede (for Gamesound Ltd.) | Sound Effects | | Sound Designer | Ben Minto | | Foley / Field Recordings | Ben Minto, Soundkids | Audio Programming | | Lead Programmer | Peter Bishop | | Additional Programming | Stewart Miles, Brett Paterson | | On‑team Programmers | Max Little, Richard Parr, Richard Thomassen | Speech | | Casting and Director | Lani Minella, Audiogodz | | Studio | Bill Corkery Productions | | Voice Talent | David Rivas | | Editing | Ben Minto | | Audio Testing | Jonathan Perret | Criterion Games Quality Assurance | | QA Manager | Simon Crawford | | Lead Testers | Neil Martin, Gavin Parker | | Testers | Gareth Harding, David Lockyer, Duncan Pratt | | The Burnout team would like to thank the following people | David Burke, Cathy Campos, Rod Cousens (and everyone at Acclaim Entertainment), Joao Diniz-Sanches, Nigel Gordon-Stewart, The AirBlade Team, The RenderWare Team | Credits | | Head of Criterion Games | Fiona Sperry | | Creative Managers | Paul Glancey, Alex Ward |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Lani Minella, 173 other games Joe Bonar, 39 other games Cathy Campos, 28 other games Neil Martin, 26 other games David Rivas, 21 other games Stephen Root, 18 other games David Burke, 16 other games Rod Cousens, 12 other games Simon Crawford, 11 other games Rik Ede, 9 other games Alex Ward, 9 other games Gavin Parker, 8 other games Ben Minto, 8 other games Fiona Sperry, 8 other games Alex Fry, 7 other games Michael Williamson, 7 other games Gareth Harding, 6 other games Steve Emney, 6 other games Stuart McKenna, 6 other games Stewart Miles, 6 other games Trevor Moore, 6 other games Paul Glancey, 6 other games Hamish Young, 5 other games Olly Read, 5 other games Paul Cross, 5 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Burnout 2: Point of Impact, a group of 38 people Burnout 3: Takedown, a group of 24 people Burnout Paradise: The Ultimate Box, a group of 16 people Black, a group of 15 people Deep Fighter, a group of 10 people Trickstyle, a group of 7 people Vanishing Point, a group of 5 people Art is Dead, a group of 5 people Burnout Dominator, a group of 4 people Forsaken, a group of 4 people Redline Racer, a group of 3 people Need for Speed SHIFT, a group of 3 people Extreme-G 2, a group of 3 people
Credits for this game were contributed by quizzley7 (21320) |
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